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SUCCESSFULLY COMPLETED CONTRACT
Unit Assigned Date Commenced Date Concluded Processed By Confirmed By
Raven Legion 18th of January, 2011 18th of February, 2011 Jmari Winson James Griffin
Registered Contract: DC-DR-04-01
Region: 
System: 
Dromini
Galactic Coordinates: 
X: -21.12 Y: 66.76
Days to Jump Point: 
3 days
Planet: 
Dromini VI
Primary Planetary Climate: 
Semiarid
Approximate Population: 
839 Million People
Capital City: 
Franchelco
 
Contract Type: 
Diversionary Raid
Primary Operational Terrain: 
Tundra
Contract Duration: 
4 Months (60 Days in REAL TIME) negotiable
Employer: 
Lyran Alliance
Employer Contact: 
Ambassador Keller
Command Rights: 
Liaison Assigned
Forces Recommended: 
A Battalion Strength Detachment
Supporting Forces: 
LAASS: "Bluecher" (Invader Class), LADS "Cuirassier" (Titan-Class)
Enemy Forces: 
mixed Forces staging through the System, most likely in Battallion to Regimental strenght.
Supplement Contracts Offered: 
Recon Raid
Bounty Per Word: 
1,600 C-Bills
Minimum Bounty: 
32,000 Word Transcript
Bonus Salvage Bounty Target: 
60,000 Word Transcript
Bonus Salvage Category: 
Type-D Salvage

PLANETARY DETAILS:
Description:

Despite an impressive ring of ice and dust replacing what might pass for a moon for more ordinary planets, Dromini IV does not look like much from orbit. Indeed, this world seems to be half shrouded in swirling grey clouds at any given time, a sign of the turbulent storm systems that constantly play about its surface. With only modest raw-material and fossil fuel resources to exploit, the local manufacturers and businesses never produced anything on Dromini that could not be found on dozens of other nearby planets, nor has the world held any great strategic significance.

Nonetheless, this small industrial planet's location on the Combine/Lyran border made it a favored staging ground during the centuries of war following the original Star League's demise. Houses Kurita and Steiner clashed over Dromini in a number of historic campaigns, the most spectacular of which was the Wolf's Dragoons' assault in 3021, which helped break the back of a planned Combine invasion into the Lyran Commonwealth's Skye Province.

Each round of fighting, and change of allegiance, damaged the local economy and infrastructure, but the victors often repaired what they could before the planet changed hands again. This constant shifting gave the people of Dromini IV something of an identity crisis, with portions of German- and Scottish-speaking Lyran nationals mingling-and often clashing-with Japanese-influenced Combine citizens. Still, even as fighting raged around them, more of these people managed to coexist peacefully than did not.

This mixture has also provided an excellent venue from which to conduct trade with the neighboring Successor States. Much of this trade is handled through Franchelco, the planetary capital city on the northern continent of Vijave, but major shipping ports and commercial centers exist on all three of Dromini IV's other continents, Kodersia, Epoure, and Apokayik.

Socio-Industrial Levels:
Technological Development
World of moderate advancement; average educational systems and medical care; microelectronics can not be manufactured.
Industrialization Level
Moderately industrialized; may produce a limited number/quantity of specific complex products.
Raw Material Dependence
World/system produces some of the raw materials needed and imports the rest.
Industrial Output
World has a small industrial base that may produce a limited number of products for export.
Agricultural Dependence
World is agriculturally poor and must import much of its food to supplement what is grown.

EMPLOYER SITUATION REPORT:
Dromini VI is according to LIC sources one of the Depot Worlds feeding the current Draconian Assault. The Forces in System are most likely Reinforcements-

and Garrison Troops for our occupied Systems and unlikely to be able to fight as a cohesive Unit.

The LAAF is offering Transport and and Air Cover in case the applying Unit is unable to field it´s own.



Try to limit Civilian Causality's.

PRIMARY OBJECTIVES:
1) Destroy the Enemy Depots and Infrastructure.
2) Destroy local Enemy Forces

SECONDARY OBJECTIVES:
1) Gain Intelligence about further Enemy Plans
2) Convince Enemy that you are jumping deeper into the Combine