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Commanding Officer Executive Officer
Colonel TBA
Marcus Näslund TBA
Current Roster: 7 Players Overall Public Reputation: 21
Current Employer: Draconis Combine Current Contract: FS-PA-06-04
Game Type: Play By Forum Board Unit Founded: 15th of April, 3076
 
Unit Description
Previously known as the Aura Wings, the Akki-Tsubasa (Demon Wings) is a unit that focuses on it's aerospace arm rather than the more traditional 'Mech heavy theme for mercenaries. Under Commander Marcus Näslund they have maintained air superiority in each campaign he has led them into, and the goal is to continue that trend. Now with over a Regiment of fighters ready to take off, any opponent other than the Star League had better think twice before going head to head with the Akki-Tsubasa in the skies.




Commanding Officer Executive Officer
Lieutenant General TBA
Ravenna Nelson TBA
Current Roster: 7 Players Overall Public Reputation: 19
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Group Email List Unit Founded: 3rd of December, 3076
 
Unit Description
Founded in 3077 by AFFS veteran Ravenna Nelson. The Antarian Lancers grew from a small combined arms company into a premier fighting force that blends Clan and Inner Sphere organizational structures with innovative tactics. The end result is a highly flexible fighting force designed to aggressively seek out, close with and destroy the opposition.

From Garrison Duty in the Periphery to Planetary Assaults in the Free Worlds League, the Antarian Lancers are known for their Aggressive Spirit and Professionalism even under the most dire of circumstances.

Today's Lancers are forging a legacy that grows with each battle and each victory. Those who accept the challenge to become Lancers are a special breed and members of an extended family that takes care of its own.

While many of the specifics about this elite fighting force are classified, it is generally assumed that the unit is equivalent to a typical Inner Sphere combined arms Regiment. What is known is that they make use of both Inner Sphere and Clan designs to deliver the kind of firepower that is needed to win a battle.

Located on Terra in the aftermath of the FWL Civil War, the Lancers have rebuilt themselves into a formidable fighting force. Their next challenge... The Clans!




Commanding Officer Executive Officer
Major Captain
Zhao Zi Long David Ten-Bears
Current Roster: 9 Players Overall Public Reputation: 5
Current Employer: Free Worlds League Current Contract: FW-PH-04-01
Game Type: Play By Forum Board Unit Founded: 7th of June, 3078
 
Unit Description
From the Succession Wars to the Clan Invasion, from the SLDF's destruction of the Smoke Jaguars to FedCom Civil War. Constant and increasingly escalating warfare destroyed worlds and killed billions. What many failed to account for, and was indeed ignored when reported, was that the years of fighting decimated something else. Something intangible a soldier's soul. Most soldiers persevered, barely retaining their sanity by loosing themselves among their brethren and unit. Some commit suicide. Others flee, searching for a place to recover their direction, humanity and soul or simply to escape from court martial charges of desertion, cowardice and mutiny.

A group of such warriors from all over the Inner Sphere and Periphery met on New Hedon, the capital of Herotitus and formed the unique and unconventional Black Stars mercenary command. Though technically a single command, the Black Stars operate like no other mercenary unit. It is basically a collective of small units ranging from individual soldiers, to an entire Battlemech lance. These small units sub-contract jobs from the Black Star leadership. The leadership of the unit that runs the operations is simply called the 'Cell'. Consisting of soldiers who have stayed for the longest with the Black Stars, the 'Cell' negotiates all contracts after filtering through suitable ones and getting a majority vote from the current sub-contracted units.

The Black Stars make no preference for their recruitment. They would just as readily hire a retired Colonel from the AFFS as they would a washed out Periphery Mechjock seeking to escape gambling debts. There have been been cases of former Word of Blake soldiers fighting side by side with former ComGuards within the unit. The Black Stars thus offers autonomy and a safe haven to individuals in the very eye of the turmoil in the current universe. The founding members of the Black Stars decided to gave the fragmented members of the unit at least a passing sense of unity and belonging by deciding on a simply black star as the unit insignia. It also reflected the fact that the unit's loyalty was to itself, which may change from battle to battle hence the preclusion of a traditional 'House' of 'Unit' colours. It may also be noted that being a simple to spray and/or stencil on design, a new unit sub-contracting under the Black Stars can put up the small logo quickly, and remove them just as easily when they inevitably decide to leave.




Commanding Officer Executive Officer
Colonel Major
Lance McRaven Alex Cain
Current Roster: 10 Players Overall Public Reputation: 13
Current Employers: Rim Collection & Federated Suns Current Contracts: PY-DC-06-03 & FS-DC-06-02
Game Type: Play By Forum Board Unit Founded: 25th of July, 3076
 
Unit Description
Rising from the ashes of the Red Star Legion mercenary command, the Black Talons Phoenixes are one of the fastest rising young units in the Inner Sphere. Founded by Capt. Alexander McKay after the destruction of his previous unit, the Black Talons Phoenixes have grown steadily, in both size and reputation.

Originally a single company of 3025-era Battle Mechs purchased with what little funds McKay and the other members of the unit could scrounge together, the unit has since grown to nearly a battalion's worth of combined arms might. Currently comprised of three companies of Mech forces, a Reconnaissance Company, a platoon of Aerospace fighters (8), and a company of Battle Armor troops, the Black Talons Phoenixes can provide a solution to any type of contract or problem you may have.

The Black Talons Phoenixes are currently under the command of Major Lance McRaven, a veteran of numerous campaigns and contracts with Hansen's Roughriders, one of the premiere mercenary units the galaxy has ever known. The executive officer, Captain Alex Cain, joined the Black Talons directly from service with the Star League Defense Forces.

Fresh from a contract with the Capellan Confederation, on Solaris VII, the Black Talons Phoenixes are currently under a supplemental contract to the Capellan Confederation, and are stationed on the planet Bengal, currently part of the Capellan Confederation/Magistracy of Canopus Allied Command. Having discovered that the planet was in the process of being invaded by the Word of Blake 19th Division, the Black Talon Phoenixes have defeated two Level III's to date. The Word of Blake 51st Shadow Division is currently burning in, and the battle has been joined.




Commanding Officer Executive Officer
Colonel Major
James Black Demon Shark
Current Roster: 4 Players Overall Public Reputation: 9
Current Employer: Federated Suns Current Contract: CC-OC-04-01
Game Type: Play By Forum Board Unit Founded: 27th of November, 3079
 
Unit Description
The Black Wolf Rangers were formed by the unification of a small group of disenfranchised Taurian Concordat soldiers and the remnants of a small down on their luck mercenary unit. James Black along with a few close members of his former unit, fed up with the Political manoeuvring and Anti-Davion propaganda, set forth to create a mercenary command that they could control ‘who’ they fought for and ‘why’. Organizing themselves into a uniquely Animalistic unit, the Ranger’s use pack like tactics to engage and neutralize their targets.

Having created a unique rank structure, loosely based on Latin and the Wolf icon, the BWR has set itself apart from the standard naming conventions of regular mercenary units. Instituting a rigorous training document, only the strongest and intelligent recruits are selected to join the pack.

The Ranger’s Specialize in highly mobile tactics that harrass the enemy and strike at key points to weaken their foe before fading away to strike again. Highly adept at ambush attacks, the warriors of the Ranger’s have shown themselves to be a feared force on the battlefield.

The unit forms their core combat force using a wide range of fast moving, jump capable mechs. Jump capable Battle Armoured troopers and fast moving hover tanks augment the Mech force. Backed with Attack squadrons of VTOL’s the Ranger’s offer a well balanced force that is capable of taking on larger forces by striking hard, out manoeuvring them and grinding them down.




Commanding Officer Executive Officer
Major TBA
Kenshiro Tanaka Masao Nakamura
Current Roster: 1 Player Overall Public Reputation: 17
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 5th of April, 3068
 
Unit Description
The Crimson Legion is a Mercenary combined arms Battalion registered with the DMM. We are equipped to handle missions with multiple roles from Garrison Duty to Objective Raids. We employ tactics from full out frontal assaults to slipping in the back door quietly and surprising our opponents. Whatever tactical situation is required for a mission, the Crimson Legion can meet that need, and if called for, we are able to quickly change and adapt to new mission objectives and tactical needs. Flexible, quick thinking, smart decisions, and hard hitting is the way of the Legion.

We prefer not to handle any type of Police Action or Riot Duty as these types of missions may cause civilian casualties. We have served, with honor, many nobles, businesses, Inner Sphere Houses, and Periphery States, obtaining one of the highest ratings from the DMM.

The Crimson legion was founded by Azameth Crimson, now a Colonel with the DMM, and is currently under the command of Major Andrew Montgomery with Captain Kenshiro Tanaka serving as the commander of Bravo Company and the Battalion executive officer.




Commanding Officer Executive Officer
Major TBA
TBA
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Unit Founded: TBA
 
Unit Description




Commanding Officer Executive Officer
Captain Lieutenant Senior Grade
Dwayne Jamison Bishop Geno Halifax
Current Roster: 8 Players Overall Public Reputation: 6
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 30th of May, 3078
 
Unit Description
Not all Mercenary Units are created equal. The Deuces Wild has its origins in the rough and tumble periphery worlds of the Outworlds Alliance. Comprised of scoundrels and blacksheep from all over the Inner Sphere and beyond, the unit lacks the spit and polish appearance and the formality of other commands. However, their commanding officer, Dwayne Jamison Bishop, considers this a benefit rather than a hindrance. Bishop's informal command style, unorthodox tactics and his periphery upbringing may just give the Deuces Wild the chance it needs.

The Deuces, formed in early 3078, are comprised of a full company of mechs and a lance of aerospace fighters with some limited infantry support for added security. Primarily designed for heavy raiding missions and hit and fade attacks, the company comprised of mechs known for their speed and hitting power. With every mech in the command jump capable, the unit is a fast moving maneuverable force to be reckoned with.

After several completed contracts and a shake up in the command structure, the Deuces have begun expanding their resources. Still best known for work out in the periphery, where many of them hail from, the unit has gained notoriety as much for their exploits outside their machines as they have for piloting them.





Commanding Officer Executive Officer
Major Captain
William Drakno Johnny Slverlin
Current Roster: 7 Players Overall Public Reputation: -4
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 5th of October, 3079
 
Unit Description
The Drac's 7th Cavalry can trace its roots back to the 7th Cavalry on Terra when it was first formed in 1866 by Major General John Davidson. When Star League was formed the first time the 7th Cavalry would become the 7th Cav and would become part of the 359th BattleMech division also know as the Montgomery Division which served in the Taurian campaign.

As with several other units, the 7th Cav never made the Exodus jump when star league left the first time and thus become a planet defense force for Terra once again working for the newly formed Comstar as a freelance unit. It served well due to its unique structure and purpose. Though never bigger than a SLDF regiment (brigade size).

The Coming of the second star league brought the 7th Cav back into the fold and was a reserve force for Operation Bulldog. Though it saw little action at the start of the operation in the Inner sphere, it was a huge force in the liberation of Huntress in tracking down Smoke Jaguars in the swamps. Though the Operation was a success the 7th Cav was all but destoyed in the final fight.

Today the 7th Cav was reformed out of former members who where on Huntress and now serve as commanders of the new unit. Since the unit is now a merc unit a skull was added to the Cavalry Sabers and all banners are now black. To remember the day of darkness of the 7th Cav on Huntress.




Commanding Officer Executive Officer
Captain TBA
TBA
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Unit Founded: TBA
 
Unit Description




Commanding Officer Executive Officer
Colonel TBA
Timothy Maddox TBA
Current Roster: 14 Players Overall Public Reputation: 24
Current Employer: Federated Suns Current Contract: CC-OC-04-01
Game Type: Play By Forum Board Unit Founded: 21st of April, 3074
 
Unit Description
From the ashes of several fallen mercenary commands, the Hellstorm Hussars Mercenary Command formed on Terra February 22nd, 3074, and quickly earned an exemplary reputation and name of their own. What began with a heroic victory over the superior hardware fielded by the Keleric's Crushers Mercenary battalion on Cerberus, Outworld's Alliance, formed the backbone of a unit that would rival, and now surpasses that unit they defeated. With that experience in hand, the Hellstorm Hussars continued to fight for the Star League, Federated Suns, Free World's League and Lyran Alliance against forces from three of Kerensky's finest the Ghost Bears, Star Adders and Jade Falcons among other opposition.

Now entering their sixth year of service the Hellstorm Hussars have established themselves as a crack Mercenary Regiment comprised of a strong, but balanced combat force. Currently, the unit fields two battalions of battlemechs, a mixed auxiliary battalion of armor, artillery, VTOLs, and support, a wing of aerospace fighters, and a newly formed mixed infantry battalion. The Hellstorm Hussars choice of reliable, well-armored designs carrying adequate maneuverability and weapon capabilities has proven favorable for Mercenary Unit. Their BattleMech Battalions field a range of companies: a pair of assault companies, two heavy cavalry companies, a strike company, and a recon and pursuit company. This arrangement gives the Hellstorm Hussars sufficient flexibility in speed, firepower, mobility, and maneuverability to handle many different types of missions. Thus the Hellstorm Hussar's are uniquely equipped for reconnaissance and objective raids, as well as combat campaigns. Like their namesake of long ago, the Hussars are known for their unpredictable, lightning quick strikes and fearless use of combat drop maneuvers to smash their enemies to dust. Come hell or high water, they get the job done.

The Hellstorm Hussars are lead by Colonel Timothy Maddox a veteran noted for his service with the 17th Avalon Hussars. As a commander, Colonel Timothy Maddox favors seizing and holding the initiative on the battlefield and is an aggressive strategist. Alongside him, Captain William Taggart, the recently assigned unit XO, is a veteran of fighting in the Free Rasalhague Republic against the Clans. As one of the founding members of the unit, Captain William Taggart has fought in nearly every major contract that the Hellstorm Hussars have completed. His leadership, tenacity, and fortitude first witnessed on Cerberus and Dehgolan have become traits embodied by the rank and file of the Hellstorm Hussars.

The Hellstorm Hussars, a veteran unit led by honorable men and women, favor contracts that display their worth on the field of honor with strength, courage of conviction, and intensity over contracts which might pit them against the general populace. Because of their expansion to Regiment, the Hellstorm Hussars are presently seeking competent personnel to serve as technicians, armored and unarmored infantry, tank and artillery commanders, mechwarriors, and VTOL and aerospace pilots.




Commanding Officer Executive Officer
Major TBA
Viktor-Agrippa Isidore Krieger Sera Corrigan
Current Roster: 3 Players Overall Public Reputation: 2
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 6th of September, 3080
 
Unit Description
The Legio Invictus is an assault oriented mercenary unit founded in 3080 by Princeps Viktor-Agrippa Isidore Krieger, a patrician military scholar, former senator and an avid collector of battlemechs from Alphard who turned to the mercenary trade after stepping down from office and inheriting his grandfather’s collection of Star League era battlemechs. The unit is organized in the Marian style, utilizing Latin ranks and Hegemony organization, at the moment consisting of two centuries of five assault mechs supported by various aerospace and light elements.

Given its unique organization the Invictii indubitably specialize in heavy combat missions and sieges, reveling in the fiercest combat that the battlefield can offer yet approaching with the methodical precision of a surgeon. Whether on the offense or defense, the Invictii bring a thousand tons of war ending firepower to the field. Proud, skilled and stubborn as oxen with the might of gods at their finger tips, there is no fortress or enemy that they cannot conquer. The Legio are willing to take any contract that falls within their field of expertise, no matter how long the odds nor distasteful the duty, with the exception of those leveled against the Hegemony, so long as their employers are prompt in the delivery of their fees and terms; heaven help the employer who dares renege on their bargains.

Despite being only a newly formed unit and constituted mostly for the purpose of profit and its founder’s personal sense of adventure, the Legio Invictus is no less dedicated to the ideal of martial excellence. The unit will only accept the best and brightest into its ranks, putting potential recruits through an intense battery of exams that touch upon academic acumen and logical thought as much as physical fitness and combat marksmanship. Like himself, Princeps Krieger expects his subordinates to be as much scholars as practitioners of the art of war.

The unit is presently on hiatus.




Commanding Officer Executive Officer
Major TBA
TBA
Current Roster: 0 Players Overall Public Reputation: 1
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Unit Founded: TBA
 
Unit Description




Commanding Officer Executive Officer
Colonel TBA
Peter Marikov William Beam
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: TBA
 
Unit Description
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Commanding Officer Executive Officer
Captain TBA
Shou-O Shen Morgann Mike Murrvf
Current Roster: 0 Players Overall Public Reputation: -5
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 9th of December, 3079
 
Unit Description
If rumors are to be believed, Mother’s Own was founded just over two years ago with the break-up of the Black Banner pirate fleet near Port Krin in the Antallos System. An ill-favored banner that counted no small number of independent companies in its ranks and well known for conducting raids deep inside both the Draconis Combine and Federated Suns Territories.

A rather bloody affair Captain Morgann wasted no time in collecting those few who remained loyal to her banner, along with whatever else that could be managed and fled the Periphery to the inner Sphere were she used the remainder of her pooled finances and consolidated her interests in the purchase of assorted assets from a dozen worlds, and hiring on the assorted remnants of a number of Mercenary units whom had broken ties with past affiliations and were left abandon on outlying worlds.

Currently Mothers Own consists of little more than one full star Heavy and Medium weight ground mechs as well as a small host of additional support vehicles and armor she has acquired in route.

Under the Command of Shou-O Shen Morgann, A former Clan Snow Raven Omni-Mechwarrior and recognized widow of the late Colonel John Quincy Morgann, As yet the company itself has not officially seen the field and is considered by most as being untested. There are however some legal disputes to this claim given the background of both Captain Morgann and a number of those under her command.




Commanding Officer Executive Officer
Lieutenant General Major
Xavier Steele Anakin
Current Roster: 7 Players Overall Public Reputation: 35
Current Employers: Federated Suns & Lyran Alliance Current Contracts: FS-PA-06-03 & LA-SC-06-01
Game Type: Play By Forum Board Unit Founded: 27th of April, 3069
 
Unit Description
Xavier Steele has been the commander of The Restless Souls Mercenary Unit since its inception in 3069. Although plagued by a shortage of 'MechWarriors, he has grown the unit into somewhat of a demi-Brigade with combined arms of tanks, infantry, as well as 'Mechs. Some at the DMM have suggested that he resign due to his getting along in years and allow new blood circulate through the ranks. This is unlikely to happen. Steele considers himself a mentor to all the Souls Majors and Lieutenants and so will stay on until he thinks one of his Senior Staff is ready to pick up the controls. "After that," as he always says, "I'll consider retirement."

Senior Lieutenant Brandi Rodriguez, the units former-Executive Officer, has turned around the moral of the unit from an all-time low to above average high. This has been attributed to her background, that having been a lowly grunt herself, and her unorthodox style of command. The XO position has hit some hard times. After Brandi redirected her efforts to Battalion Adjutant, Nariko Matsuhita was recalled, however; within four short months she was Court Marshaled. With the serious injury that was sustained by Brandi in combat she was no longer an option for the XO position. Nariko's replacement was Christian Levesque who within a month of becoming the Restless Souls Executive Officer accepted an alternate posting to a Davion Guard Unit. Then came one of the Soul's lieutenants, namely Alex McCray. Alex took the reins of the XO seat and seemed to grab on to it for the long haul. He impressed by the sheer hours he spent every day deep into paperwork or at the controls of his mech. He was the winning ticket, but Lady Luck had something else in store for the Restless Souls and Alex succumbed to a terrible disease that kept him away from his posting for a long time. Without an XO for a long time Steele had to replace Alex with the Chief Logistics Officer, Anakin, an 'adopted' Wolf clanner. Anakin became one of the first clanners to obtain a senior posting in a DMM unit. He 'rejuvenated' the unit with new training programs that were a reminder of the enemy that almost conquered the Inner Sphere years back. He has been XO for over five years now, but if he keeps up fighting like he does, the LLieutenant General might need to consider for yet another replacement.

Each Battalion of the Restless Souls excels in a particular art of warfare. The Command Battalion, Primary Battalion, can defend a piece of property like it was an entire Brigade all by itself, and is considered the Souls' defensive experts. The Assault Battalion, called Sledgehammer, does best in the attack, using its massive size and long range firepower to blast through enemy positions. The Recon Battalion, nicknamed Eagle Eye, is best at raiding and recon. The 'Hunter-Killer' Battalion, Heaven's Fist, is feared around the Inner Sphere for the notorius ability to root out and apprehend high profiled enemy units. The Stike Battalion, Manticore, has mastered the art of long range fire power from behind cover with the resources to bring well over 700 long range warheads in on a target. With the increased size to Regiment and then to Brigade the Battalions have grown in size and in numbers. Their AeroSpace Fighter Support now a full Wing, Iron Falcon, can appear behind enemy lines at will and wreck havoc, even through the most heavily defended strong points. The Restless Souls two Vehicle Battalions, commanded by Major Jason Fosdick as well as its Infantry Regiment, VTOL Regiment, two support Battalions, AeroSpace Fighter Wing, its DropShip Fleet, and JumpShip Armada provide the Souls with the independence and staying power they need to stay viable.

With the aquisition of two Landholds, a Countship and a Baronet, the Restless Souls now have a place to call home and a place where they can leave their dependents and draw upon for new recruits, perform training, garner yearly revenue, and have their very own Military Hardaware Depots.

The Brigade as a whole is considered a leader when it comes to defense. The Restless Souls have an uncanny ability to use the terrain and resources around them to their best advantage. Enemies who think a field is empty find themselves shocked when Restless Souls 'Mechs suddenly spring up around them.




Commanding Officer Executive Officer
Major Captain
Hayashi Killian Darien Aidan Atreides
Current Roster: 3 Players Overall Public Reputation: -1
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 2nd of February, 3076
 
Unit Description
The Royal Armored Lancers have a short but proud history. Formed in 3073 from the union of two groups of core personnel from two different units: Hayashi Killlian's "Killian's Psycho Killer" and Darien Atreides' "A.C.H. Security Group," the Royal Armored Lancers are filled with more of their fair-share of grizzled and seasoned veterans.

The two units backgrounds are extremely different. Hayashi Killian's old unit was formed after Hayashi successfully (though at a high cost) defended his homeworld of Sigurd against Clan Wolf. After his prior military actions and rebellion quellings on Sigurd, he left the planet to seek employment elsewhere, working for various Houses and minor entities of the Inner Sphere for about 20 years. KPK was successful, but never really received much attention.

After the FedCom Civil War, Darien "Archangel" Atreides, his wife, and a two friends started the A.C.H. Security Group, which eventually expanded to include two more of Atreides' friends and nearly 50 employees. Working within the Federated Suns, Capellan Confederation and Draconis Combine, the small security group performed VIP protection missions and small merchant defense runs with nothing more than a battlemech lance, an aerospace fighter, and a platoon of infantry.

Now over 6 years old, the Royal Armored Lancers are a combined-arms battalion. The Royal Armored Lancers as a whole specialize in urban warfare and security duty. Each lance of BattleMechs has its own specialty, and works together to fulfill their desired roles in battle. While the infantry unit is small, it is top-notch, and the BattleMech pilots are almost all combat veterans of at least two or more campaigns.




Commanding Officer Executive Officer
Colonel Major
Micah Kerran Robert McClendon
Current Roster: 5 Players Overall Public Reputation: 43
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Group Email List Unit Founded: 9th of December, 3068
 
Unit Description
Founded in 3067, primarily from the remnants of the shattered mercenary company Matzura's Ronin, the Shadow Lancers Mercenary Command has grown from a single company of mismatched Mechs to a combined arms regiment. Created and lead by Micah Kerran, a former officer in both the Free Worlds League and later the Grey Death Legion, the Shadow Lancers have seen action all across the Inner Sphere as well as the Periphery against a variety of foes ranging from pirates to the Word of Blake to the Clans and completed their contracts with honor. The Shadow Lancers are one of the most honored units within the DMM and are listed as Heroes of the State with the Capellan Confederation, the Draconis Combine, and the Star League. In addition, they have recently won a landhold in the Capellan Confederation because of their continued service with House Liao.

The Shadow Lancers Mercenary Command is currently comprised of over 60 BattleMechs, three squadrons of Aerospace fighters, two companies of Battle Armor equipped infantry, a company of tracked artillery, with enough dropships to carry the entire unit, and a single recently acquired jumpship. While they are a unified force, the Shadow Lancers are actually made up of several mercenary units that have banded together, contractually and organizationally, to create a stronger single force. With a recent reorganization, the Shadow Lancers have now reformed the unit's Battlemechs into four companies and a single Trinary each under command of a senior Lancer officer. Each company has assigned transport, technical, and Aerospace support allowing them to operate independently of each other as needed.

Selected with speed, maneuverability, and endurance in the field as primary requirements, all of the Lancers' BattleMechs are jump capable and most are armed with primarily energy based weapons. These assets have been a large contribution to the success of the unit especially when combined with the skills of the warriors that used them and the hard hitting attitude of the unit as a whole. The Shadow Lancers prefer to follow a mobile combat doctrine and practice combined arms warfare to best utilize all of the assets at their disposal. Preferring hard hitting raids and offensive actions over defensive or garrison contracts, the Shadow Lancers do their best to live by their motto : "Strike First, Strike Fast, Strike Hard".




Commanding Officer Executive Officer
Captain TBA
Sigismund Skarsson TBA
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: TBA
 
Unit Description
Skarsson's Legion was founded by Sigismund Skarsson, ex-AFFS battalion commander from New Avalon, and members of his Command Lance from his AFFS service. The Legion started out with just over a lance's worth of battlemechs, but with investment captial coming from Skarsson himself, in the form of his recently deceased parents' life savings. He founded the unit to continue his military career, once he was honorably discharged from AFFS service. An honors graduate of the NAIS College of Military Studies, Skarsson is very adept when it comes to battlefield tactics at the Company and Battalion level, and has had an excellent education in Regimental-level strategic planning, although he has yet to be in a situation to put that training into practice.

A solid group of mechwarriors forms the core of the unit, many of them ex-AFFS senior NCOs and officers. Having a great deal of battlefield experiance, the unit tends to favor quality over quantity: if faced between 2 hiring and outfitting 2 veteran mechwarriors, versus hiring a lance of less experianced ones with their own equipment, the Legion will usually go for spending the extra C-bills to acquire the proven talent. Not to say they dont hire young, inexperianced warriors: they simply dont have a dedicated training staff as of yet, and therefore must ensure that what newbies they have are not so numerous as to seriously hamper the unit's operational abilities.

On the battlefield, Skarsson's legion is very free wheeling, with Sigismund's commanders being given more free reign than is enjoyed in many other mercenary units, and almost unheard of in House unit. The Legion's tactics vary from warrior to warrior, and considering the small size of the unit, there is very little specialization among the lances, although Skarsson's is universally assault mechs, making it the hammerblow of the unit currently.

The Legion has recently acquired it's own air support, in the form of 2 aerospace fighters, along with experienced pilots from the Lyran Alliance. The unit prefers it's aerospace assets like it prefers it's ground assets: bigger is better, experiance over potential.

Overall, the Legion is not equipped for hit-and-run, or fast pursuit type operations. With many of their machines weighing in over 55 tons, they prefer to use ambushing tactics, setting their machines up ahead of time and using their limited light mechs to lure enemy forces into traps, where the heavies can crush them. Skarsson is also quite adept at defensive battles, and has made a name for himself in a number of defensive contracts, and has also shown some aptitude with raids, although not as much as defensive or straight offensive missions.




Commanding Officer Executive Officer
Major Captain
Katrina Caprice Tyler Finn-Meads
Current Roster: 7 Players Overall Public Reputation: 2
Current Employer: Capellan Confederation Current Contract: CC-GD-04-03
Game Type: Play By Email Group List Unit Founded: 25th of December, 3080
 
Unit Description
The Triple Nickels are the descendents of the former 555th Calvary Brigade, once a combined arms Star League Defense Force unit. After the fall of the Star League, the 555th Calvary stayed in the Inner Sphere and went mercenary to try and uphold the standards and glories of the shattered Star League through their actions and behavior. After facing centuries of warfare in the Inner Sphere, the unit is a shadow of its former self.

The Triple Nickels of 3080 are a battered mercenary combined arms battalion trying to recover from the dubious mercies of their trade. Comprised of Mechwarriors, Aerospace Fighter pilots, tankers, infantry troopers, and all the support troops such a unit would need; the Triple Nickels are trying to fight their way into the upper ranks of the mercenary trade and even generate a little profit along the way.




Commanding Officer Executive Officer
Major Captain
William Veens Laura Collins
Current Roster: 7 Players Overall Public Reputation: 9
Current Employers: Star League & Federated Suns Current Contracts: LA-DC-06-02 & DC-RR-04-02
Game Type: Play By Forum Board Unit Founded: 29th of November, 3079
 
Unit Description
The Veens Irregulars were founded After William Engaged a lance of Liao insurgents hit his home world. Engaging them until he was demeched in a Commando, giving the rest of the militia time to prepare. He was rewarded greatly for his commitment to saving the planet.

They are a rough unit that don't disengage until they win or die, surrender and retreat is never an option for this band of mercs. Never using overly conventional tactics, preferring to go by the seat of his pants the Irregulars enjoy the leeway the Captain gives them out side of combat.

The unit will not take on any pro Liao missions, but will do almost any other mission for the right price. The unit has since started to prosper with Captain Veens letting his lance commanders take thier lances in seperate directions for support and Styles of fighting.