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Commanding Officer Executive Officer
Major TBA
William "Billy" Nix Vitaliy Plotkinov
Current Roster: 1 Player Overall Public Reputation: 2
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 18th of May, 3084
 
Unit Description
The 171rst Armored Cavalry or "Nix's Armored Dragoons" are an armor-based mercenary unit of a long and battered standing. With its roots as an armored regiment in the original Lyran Alliance, the 171rst continues to honor those roots by only using combat vehicles, infantry, artillery, and Aerospace equipment to fill its ranks.

Using combined arms, mobility, a fair share of nasty tactics, a dash of daring, and a bit of luck; the 171rst Armored Cavalry is here to remind the MechWarriors of the Clans and Inner Sphere alike that BattleMechs may be the Kings of the Battlefield, but they are not invincible.




Commanding Officer Executive Officer
Colonel Captain
William Draka Norstrum Mark Gerhold
Current Roster: 3 Players Overall Public Reputation: 3
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 7th of November, 3089
 
Unit Description
The 7th Armored Legion is a reformed unit from 7th Cavalry of older veterans from the Federation Suns area. Comstar needed more units for it's Exploration Corp and thus the 7th Armored Legion was created and work from Hellespont system.(Rimward) The 7th was lucky that on being able to accrue Clan equipment at the beginning of their formation which has served well in getting new work and keeping pirates at bay. Already the unit is getting request to for contracts. A good sign for a new unit that gets to keep it's roots close to the Federated Suns.

The 7th being a combine arms unit and since most had their training from Comstar, has gone to the same unit formation but call units as per an armored cavalry unit.




Commanding Officer Executive Officer
Captain Lieutenant Senior Grade
Barry Hendrix Liam Mendel
Current Roster: 1 Player Overall Public Reputation: -5
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 17th of October, 3084
 
Unit Description
Formed on Outreach, in the 8 ball pool bar, having struggled with previous mercenary commands, Liam Mendel and Barry Hendrix set up their own unit using mechs taken from previous units and loans from the DMM. All Hussar units use heavy mechs, and their pilots are trained in hot dropping with jump jets and drop cradles to make them specialists in assault work. The 8th have enjoyed success in planetary invasions and many other theatre's of war.

With no particular politics as a majority in the unit, all employers are welcome and most missions accepted, however recent campaigns in the tikonov district have led them to upset both the capellans and Davions alike and are now looking for unaffiliated employers. The only jobs they will refuse are espionage and re-con missions as they are not equipped to deal with them.




Commanding Officer Executive Officer
Captain TBA
Unspecified Unspecified
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 4th of January, 3074
 
Unit Description
Unspecified




Commanding Officer Executive Officer
Captain TBA
Unspecified Unspecified
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 1st of December, 3073
 
Unit Description
Unspecified




Commanding Officer Executive Officer
Lieutenant General Colonel
Saori Arai Yang Zhi
Current Roster: 6 Players Overall Public Reputation: 39
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 15th of April, 3076
 
Unit Description
As of 3093 the Aura Wings are an understrength brigade formation known for their naval prowess currently rebuilding from a crushing defeat at the hands of Clan Snow Raven in the Land's End system and a subsequent civil war that caused them great upheaval.

Recently reborn from a faction of the Akki Tsubasa in 3090 from a low point in their volatile history, the Aura Wings currently consist of the 2nd Aura Wings constituting a 'Mech Regiment, an Armor Regiment, three infantry Regiments and the two Aeorospace Regiments that they are most known for.

The Aura Wings have served mostly in the employ of House Kurita and House Liao since their formation in 3076. They are now under the leadership of Saori Arai, a graduate of the University of Proserpina who never saw front-line duty with the DCMS. The daughter of a minor noble on Proserpina, she disgraced her family by resigning from the Proserpina University Cadre before deployment due to a dispute with her superiors and her father, whom had been intervening in her career to that point.

Arai quickly proved herself in the disastrous Land's End campaign of 3089 with the Akki Tsubasa mercenary command as a Lieutenant, and proved herself again during the unit's civil war on Galtor III. In this she was instrumental in the removal of Countess Petra Michalek and the repulse of Davion-loyalists and opportunists who attempted to seize the Galtor system while the ATMU was at it's weakest. When the dust had settled in the third quarter of 3090, Saori Arai was the Commanding Officer of the Aura Wings. She has since embarked on a campaign to deemphasize the command's Kuritan roots and prove that they are soldiers of fortune first and foremost.




Commanding Officer Executive Officer
Captain TBA
Nomo Ataka Unspecified
Current Roster: 3 Players Overall Public Reputation: -5
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 25th of November, 3088
 
Unit Description
The Bad Karma Fusiliers are a Mercenary Band hailing from the Federated Suns. The are a mixed group of Noobs and Vets, Mech Pilots and Battle Armor fighters. They have a "balls to the wall" attitude, they don´t care for fancy uniforms ...yet ... they just want to make a living from what they can do best. War, they are orphans of war, they have nothing to loose but everything to gain.

They will take almost every job if the price is right and if they feel they can take the job with out loosing their personal honor

It is rumored that they have close connections to the Restless Souls

"Honor before Glory but Glory above all"

Fear us




Commanding Officer Executive Officer
Captain TBA
Robert von Schill Unspecified
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: TBA
 
Unit Description
Unspecified




Commanding Officer Executive Officer
Lieutenant General Major
Zhao Zi Long John Kelly
Current Roster: 6 Players Overall Public Reputation: 47
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 7th of June, 3078
 
Unit Description
From the Succession Wars to the Clan Invasion, from the FedCom Civil War to the current chaos of the 5th Succession War. Constant and increasingly escalating warfare destroyed worlds and killed billions. What many failed to account for, and was indeed ignored when reported, was that the years of fighting decimated something else. Something intangible - a soldier's soul. Most soldiers persevered, barely retaining their sanity by loosing themselves among their brethren and unit. Some commit suicide. Others flee, searching for a place to rediscover their direction, humanity and soul - or simply to escape from court martial charges of desertion, cowardice and mutiny.

A group of such warriors from all over the Inner Sphere and Periphery met on New Hedon, the capital of Herotitus and formed the unique and unconventional Black Stars mercenary command. Though technically a single command, the Black Stars operate like no other mercenary unit. It is basically a collective of small units ranging from individual soldiers, to an entire Battlemech lance or more. These small units sub-contract jobs from the Black Star leadership that runs the operations that is simply called the 'Cell'. Consisting of soldiers and sub-unit commanders who have stayed the longest with the Black Stars, the 'Cell' negotiates all contracts after filtering through suitable ones and getting a majority vote from the current sub-contracted units.

The Black Stars make no preference for their recruitment. They would just as readily hire a retired Colonel from the AFFS as they would a washed out Periphery Mechjock seeking to escape gambling debts. There have been been cases of former Word of Blake soldiers fighting alongside former ComGuards within the unit. The Black Stars offer autonomy and a safe haven to individuals in the very eye of the turmoil in the current universe. The founding members of the Black Stars decided to gave the fragmented members of the unit at least a passing sense of unity and belonging by deciding on a simple black star outline as the unit insignia. It also reflected the fact that the unit's loyalty was to itself, which may change from battle to battle hence the preclusion of a traditional 'House' or 'Unit' colours. It may also be noted that being a simple to spray and/or stencil on design, a new unit sub-contracting under the Black Stars can put up the small logo quickly, and remove them just as easily when they inevitably decide to leave. However, as long as one is a member of the Black Stars, the unit always takes care of their own.

With uncountable number of sub-units signing up and leaving, below are the currently active sub-unit commands enrolled under the Black Star banner:

Sharp Shooters: a tank unit led by Zhao Zi Long, the current nominated representative for the Black Stars since 3078, the Shooters possesses of two reinforced companies of C3 linked Vampire medium OmniTanks, supported by a pair of Fensalir WiGEs. Badger tracked IFVs support Level Is of Battle Armour troops armed with Demon series suits, while a platoon each of Nighthawk and Tornado PA troopers provide further flexibility to the sub-unit.

Trouble Inc.: one of the last remaining founding sub-units next to Zhao's Sharp Shooters, Trouble Inc. had grown massively since those decade ago, although the unit still maintained its focus on its large VTOL fleet. At the peak of its strength, Trouble Inc. could boast of running some of the heaviest Battle Armour suits available, and can also currently lay claim to having a full star of Clan tech 'Mechs within its ranks. Unfortunately, Trouble Inc. has recently been dissolved, breaking up into several smaller units, which went their separate ways. Colonel James Lockheart has been appointed as the Commander of Pharos Station, the Black Stars' Snowden orbital Mining Station.

The Risen: Legate Gaius Marius who currently leads The Risen once commanded the Mortuus Legio Victrix. The latter was a strange, and some say downright eerie unit said to be of Marian origin, where every single piece of equipment, from Battle Armour, to vehicles, to BattleMech and aerospace fighters were chosen for one reason above all others - speed. When Marius was out injured, Legio politics saw him lose his place as the sub-unit's leader. Rethinking how his new unit should be shaped, the Marian formed the Risen, an appropriately christened unit that literally rose from the ashes.

Taking a totally different direction as his former unit, all the Risen's military hardware spots plasma rifle, further supported by inferno missile fed SRM launchers.

Storm Riders: It was once declared by one of ancient Terra's leader that Artillery is "the God of War". The Storm Riders certainly seem to adhere to that as a unit founding policy, specializing in providing artillery support by deploying a lance of Onager artillery vehicles to deliver its main punch. However, the unit has since swelled its ranks with a short lance of non-artillery BattleMechs.

Bloody Marauders: the Marauders are another indication of how far the Black Stars had come from its rag tag beginnings. Previously filled with sub-units that possessed little, or no BattleMechs, the Black Stars Mercenary Command now see more BattleMech centric units like the Bloody Marauders flying their colours. The Marauders are a hard-hitting, fast response and scout/recon unit. It is of reinforced 'Mech battalion strength supported by a Wing of ASF plus considerable combat and support vehicles, Battle Armour and infantry. The Marauders also stand apart from others due to them consisting of quite a large number of Clanners compared to most other units, with their unique mix of Clan and Inner Sphere styled formation reflecting that fact.

Celestyna's Winged Legionnaires: one of the newest sub-units to join the Black Stars, the Legionnaires were founded on Herotitus with the majority of the unit being former Confederated Majestracy Armed Forces solders. The current CO Karen Celestyna intends to set up a couple of combined-arms assault companies while searching for information relating to where her brother was taken by Taurian forces when they briefly took the ConMag system of Herotitus.

Glengarry Independents: Led by John Kelly, a former Captain from the famed Hellstorm Hussars Mercenary Regiment, the Independents started off with virtually zero hardware when they left their homeworld. The unit has picked up more personnel and equipment, first operating together with the Black Stars on the ConMag Periphery world of Huanghuadian, before eventually joining the mercenary command as one of its sub-units. Kelly intends to grow his fledgling unit to a full 'Mech company with armour, mechanised infantry and support.




Commanding Officer Executive Officer
Colonel TBA
Bronagh "Banshee" Gallagher Major Benjamin "Ironsides" Pugh
Current Roster: 5 Players Overall Public Reputation: 30
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 25th of July, 3076
 
Unit Description
Rising from the ashes of the Red Star Legion mercenary command, the Black Talons Phoenixes are one of the fastest rising young units in the Inner Sphere. Founded by Capt. Alexander McKay after the destruction of his previous unit, the Black Talons Phoenixes have grown steadily, in both size and reputation.

Originally a single company of 3025-era Battle Mechs purchased with what little funds McKay and the other members of the unit could scrounge together, the unit has since grown to nearly a regiment's worth of combined arms might. Currently comprised of three Battalions of Mech forces, a Reconnaissance Company, a Strike company, a Wing of Aerospace fighters (12), and a separate company of Battle Armor troops, the Black Talons Phoenixes can provide a solution to any type of contract or problem you may have.

The Black Talons Phoenixes are currently under the command of Colonel Lance McRaven, a veteran of numerous campaigns and contracts with Hansen's Roughriders, one of the premiere mercenary units the galaxy has ever known. The current executive officer, Lieutenant Colonel William "Billy" Boudreaux, joined the Black Talons as a cook, and not much is currently known about him.

Fresh from a contract with the Lyran Alliance, on Finmarck, in the Former Rim Worlds Republic, the Black Talons Phoenixes are currently working out a supplemental contract with the Lyran Alliance Ambassador, to move spinward, and to perform reconnaissance of the Clan Jade Falcon forces currently holding Hood IV, with a little more than a battalion of force, and transmit that information back to the Lyran Alliance. The rest of the unit is continuing to repair and refit, on Kowloon, in case of any further indiscretion on the Clan Jade Falcon's border with the Lyran Alliance. The enemy troop strength has been rumored to be at two clusters, but knowing the Clan Jade Falcon Touman, they are suspected to be Garrison and Solahma troops, not front line True Bloods.




Commanding Officer Executive Officer
Lieutenant General Lieutenant General
Ravenna Nelson James Black
Current Roster: 3 Players Overall Public Reputation: 53
Current Employer: Federated Suns Current Contract: CC-PA-06-06
Game Type: Play By Forum Board Unit Founded: 27th of November, 3079
 
Unit Description
The Black Wolf Rangers was formed on 1st Nov 3079 by the unification of a small group of dissatisfied Taurian Concordat soldiers Led by Captain James Black, and the remnants of a small ‘down-on-their-luck’ mercenary unit brought together by Lt Cheryl Wolfe. Cpt Black along with a few close members of his former unit, fed up with the political manoeuvring and Anti-Davion propaganda in the Taurian Concordat, set forth to create a mercenary command that they could control ‘who’ they fought for ‘when’ and ‘why’. While travelling to Terra the two groups led by Black and Wolfe agreed to form the BWR.

Organized into a uniquely named Latin/Wolf unit and rank structure, the Ranger’s became well known for their Pack-like tactics and strategies. Adept at hit and run tactics, ambushes and deep recon, the BWR has served all Inner Sphere Realms save the Draconis Combine. Awarded the planet of Cimeron by the Federated Suns, the BWR stands ready to repulse the dragon in the spin-ward section of the Draconis March.

Special training on Cimeron has begun at the New Academy of Military Studies near the Units mountain stronghold ‘The Fang’. Multiple venues of military arts can be studied but concentrates on the mech warrior, Armour and infantry lines. Aerospace fighter studies as well as specialized avenues such as artillery and engineer training is conducted as well.

The Black Wolf Rangers have grown to a full Division of combined arms force. Consisting of one Mercenary Regimental Combat Team of one regiment each of mech, Armour and Battle Armour, 5 Rapid Expeditionary Forces (REF's) Combined arms Regiments created for rapid deployments and self sustaining support. The Cimeron Defence Force that defends their home world, is a large contingent having a mech Regiment 3 armour regiments and 7 Infantry Regiments along with Two Aerospace wings and a convnentional Fighter wing.






Commanding Officer Executive Officer
Captain TBA
Michael Andrew Blak Dugen O'Bryen
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 6th of August, 3090
 
Unit Description
A unit composed mostly of former LCAF members, the Marauders are a heavy unit, as befitting their origins. They are an interesting bunch, as they are a good combination of speed, firepower and staying power. They drill constantly, even when on a garrison mission, so as to keep themselves sharp and able to respond as quickly and efficiently as possible.

From Michael's days in the LCAF his original lance in the Furillo BPM have joined him, with two of them assuming lance command positions, though they have completely different mechs than they previously had.




Commanding Officer Executive Officer
Captain TBA
Jack Ledger Gorean Matheld
Current Roster: 0 Players Overall Public Reputation: -5
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 29th of June, 3084
 
Unit Description
Built from the remains of the Grenadiers, the Blood Angels are out for blood. Jack Ledger the XO of the Grenadiers together with surviving members of the Grenadiers set out to build a new unit. Using salvaged equipment and money from several loans they were able to put a unit together.

The Blood Angels are built around speed. Striking fast and hard. Specializing in Recon, Raid, and Spec Ops missions they are ready to make a name for themselves.

The name Blood Angels was given them not by themselves but by those they fought ‘mock’ battles against. Descending from the sky like angels of light but hitting hard. The blood part came from their mechs’ paint color, blood red.




Commanding Officer Executive Officer
Captain TBA
Montae Devillar TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 26th of February, 3096
 
Unit Description
Captain Montae Devillar's every word and action tells those under her command she will always do what is best for the company — and the Irregulars as a whole, when she acts as senior commander— regardless of the consequences. This trait was clearly seen when she made the fateful decision to order all Irregular troopers home, splitting from the Lyran Alliance Armed Forces. This ‘bad girl’ attitude fits the company to a tee, earning her an almost fanatical devotion from her troops. The Bad Boys are wild and unpredictable, allowing them to seize the initiative more often than not; when you run against them, you never know what tactics they’ll bring to bear. The Blue Lotus Irregulars simply refuse to leave the field of battle under any circumstances other than victory; a tenacity which has allowed them to snatch victory from defeat many times, but usually at a high cost in equipment and personnel. The Irregulars are devoted to its officer corps, particularly its commander, Montae Devillar. As such, even when a commander has fallen, they will not leave her behind on the field of battle.




Commanding Officer Executive Officer
Captain TBA
Cameron Gawain MacTavish Jan Luftensteiner
Current Roster: 4 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 7th of October, 3092
 
Unit Description
The Cuirassiers are a newly formed unit hailing primarily from the Lyran Alliance, but drawing ex-SLDF personnel aswell. The unit is focused on a balanced, combined arms approach to combat, drawing heavily from the Grey Death Legion tactical doctrine, aswell as the AFFS organizational style.

Several of the unit's officers served in Operation Lorelai against Clan Jade Falcon, and the unit almost exclusively hires veterans of campaigns against the Clans. This gives them an excellent overall skillset, and ensures that the unit is capable of taking anti-Clan contracts when they arise. The unit tries to hire officers, to ensure there is always command talent on hand for expansion after a big contract comes through.




Commanding Officer Executive Officer
Major TBA
Alexander Yao Jackson Tallman
Current Roster: 5 Players Overall Public Reputation: 6
Current Employer: Draconis Combine Current Contract: DC-DC-10-01
Game Type: Play By Forum Board Unit Founded: 15th of July, 3093
 
Unit Description
Chaos Incorporated is a medium-heavy BattleMech unit with integrated battle armor and Aerospace fighter support with no unit specialty beyond being able to fight and do it well enough to bust more than a few heads when they do. The MechWarriors and other soldiers that make up the unit are experienced fighters, but may be a bit down on their luck or perhaps a tad too unsavory for the more famous or conventional mercenary units in the Inner Sphere.

Despite evidence to the contrary, Chaos Incorporated is certain they will give you the biggest bang for your C-bill and let no one get in the way of a successfully completed contract. Banded together through fate and a last minute jail break; the men and women of Chaos Incorporated believe that no job is too small and no paycheck too big for them to make whatever they are paid to do happen. Even they are not entirely sure what exactly will happen in that process, but everyone involved is certain that it will be something for the evening news to report on.




Commanding Officer Executive Officer
Captain TBA
Alexander Yao-san TBA
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 12th of June, 3093
 
Unit Description
Chaos Incorporated is a medium-heavy BattleMech unit with integrated battle armor and Aerospace fighter support with no unit specialty beyond being able to fight and do it well enough to bust more than a few heads when they do. The MechWarriors and other soldiers that make up the unit are experienced fighters, but may be a bit down on their luck or perhaps a tad too unsavory for the more famous or conventional mercenary units in the Inner Sphere.

Despite evidence to the contrary, Chaos Incorporated is certain they will give you the biggest bang for your C-bill and let no one get in the way of a successfully completed contract. Banded together through fate and a last minute jail break; the men and women of Chaos Incorporated believe that no job is too small and no paycheck too big for them to make whatever they are paid to do happen. Even they are not entirely sure what exactly will happen in that process, but everyone involved is certain that it will be something for the evening news to report on.




Commanding Officer Executive Officer
Captain TBA
Jackson Conway TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: Taurian Concordat Current Contract: PY-DC-06-09
Game Type: Play By Forum Board Unit Founded: 14th of February, 3098
 
Unit Description
Formed in early 3097 on the planet Astrokaszy, Conway's Rangers are a small, combined-arms company made up of former Colonial Marshals, disgraced Mechwarriors, SWAT officers, planetary militia, bounty hunters, and reformed pirates. Their mission specializations include assassination, reconnaissance, and pirate hunting.

The unit is comprised of a single, highly-mobile Mech lance equipped with advanced electronic warfare equipment, supported by heavy armor, infantry, gunships, and command support. The Rangers are designed to be completely self-sufficient, minus JumpShip support.

The Rangers are organized around an informal command structure and a common goal - to rid the galaxy of brigands and tyrants, one smoking crater at a time.




Commanding Officer Executive Officer
Major TBA
Kenshiro Tanaka Masao Nakamura
Current Roster: 1 Player Overall Public Reputation: 17
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 5th of April, 3068
 
Unit Description
The Crimson Legion is a Mercenary combined arms Battalion registered with the DMM. We are equipped to handle missions with multiple roles from Garrison Duty to Objective Raids. We employ tactics from full out frontal assaults to slipping in the back door quietly and surprising our opponents. Whatever tactical situation is required for a mission, the Crimson Legion can meet that need, and if called for, we are able to quickly change and adapt to new mission objectives and tactical needs. Flexible, quick thinking, smart decisions, and hard hitting is the way of the Legion.

We prefer not to handle any type of Police Action or Riot Duty as these types of missions may cause civilian casualties. We have served, with honor, many nobles, businesses, Inner Sphere Houses, and Periphery States, obtaining one of the highest ratings from the DMM.

The Crimson legion was founded by Azameth Crimson, now a Colonel with the DMM, and is currently under the command of Major Andrew Montgomery with Captain Kenshiro Tanaka serving as the commander of Bravo Company and the Battalion executive officer.




Commanding Officer Executive Officer
Captain TBA
Ekon Zane TBA
Current Roster: 1 Player Overall Public Reputation: -5
Current Employer: Lyran Alliance Current Contract: PY-SD-04-07
Game Type: Play By Forum Board Unit Founded: 25th of September, 3097
 
Unit Description
The members of the Dark Sun Combat Corps are drawn from the various military, paramilitary, and intelligence units from the Periphery, namely the Magistracy of Canopus, Taurian Concordat, and Fronc Reaches. The combined-arms unit was formed by its CO, Captain Ekon Zane, a former Colonial Marshal.

The Dark Sun Combat Corps specializes in small unit operations in static defense, territorial activities, and minor raid duties, as well as being adept at criminal investigation and VIP and corporate security.

Since many of the unit’s members have ties to law enforcement, they seek to bring justice to those who deserve it, and strive to bring a measure of peace and closure to the victims.




Commanding Officer Executive Officer
Major TBA
TBA
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 4th of April, 3077
 
Unit Description




Commanding Officer Executive Officer
Major Captain
Dwayne Jamison Bishop Nathan Jones
Current Roster: 4 Players Overall Public Reputation: 12
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 30th of May, 3078
 
Unit Description

Not all mercenary units are created equal.

In 3077, Dwayne Bishop, a former Outworlds Alliance officer turned treasure hunter returned from a supposedly fruitless LosTech search in the Periphery. Rumors persisted he'd found something however and a short time later he acquired a rundown dropship, the Huntress and filled it with a company of outdated mechs. Formed around the core of his treasure hunters, the Deuces Wild were soon taking small time contracts in the Periphery.

After a few low key contracts the Deuces first came to the spotlight while working for the Capellan Confederation. In a series of pitched battles, the outnumbered mercenaries defended the world of Ward from an incursion by the Taurian Concordat.

In the aftermath of the victory however, commander Bishop was hospitalized with a rare and difficult to treat illness. He was sidelined for nearly a full year, during which time the Deuces returned to obscurity in the Periphery.

Bishop’s return signaled a change in the small time, hard luck unit. In the past few years, the Deuces Wild, nicknamed the ‘Periphery Bad Boys’ and the ‘Fortunate Sons’, have fought for or against every major house in the Inner Sphere. They again gained notice during the fierce campaign on Ares, where they recaptured the world for the Federated Suns.

Never the most glamorous nor best equipped unit, the Deuces Wild gained a reputation as a haven for those with a questionable past. Always rough and tumble, usually just shy of bankrupt, they persisted through a combination of skill on the battlefield, ingenious salvaging and tech work and creative, if not always legal, side jobs.

The renegade reputation of the battalion was further reinforced in the wake of the Department of Mercenary Management's dissolution. DJ and his battalion opted to not join the new Mercenary Review and Bonding Commission, truly operating as independent agents until their retirement in 3090.

It seemed the days of the battalion were over and most of the unit settled down or signed on with other commands.

Then came a bombing in Merope that claimed left DJ missing and presumed dead. Jason Tian, former lancemate to DJ, called what elements of the unit he could find and launched a rescue mission, dropping two lances of mechs onto a world moments from open rebellion.

By the time the mercenaries were ordered from the world, the insurrection was all but crushed and DJ was found. Though he'd survived and even fought during the incident in Merope, DJ opted to turn the mercenary unit over to Jason, promoting him to Major.

Now under new management, the Deuces Wild are back in action. Already a new generation of scoundrels and rogues with hearts of gold have signed on, ready to live down to the reputation DJ and his treasure hunters set twenty years ago.

The unit makes use of predominately older equipment, which is easier to maintain, scattered with a handful of upgraded machines. They have a small tech crew, but most of the maintenance is performed by the pilots and troopers themselves. The majority of mechs are jump capable, making the Deuces a highly mobile force.




Commanding Officer Executive Officer
Captain TBA
Tatiana Donatella Unspecified
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 5th of October, 3092
 
Unit Description
Federated Suns
Spinward Combat Theater
Sabanillas Operations Area
Broken Wheel PDZ
Broken Wheel
Upper Atmosphere
Union-Class DropShip
Snow Owl
Deck Three
Bridge
7th October 3088 2200 Local

Curled up on her side on the bed, Tatiana sighed in contentment. It felt nice to just lie down and do absolutely nothing. Stripped down to her tank top and panties, she enjoyed the cool air against her bare skin. Despite knowing there was work to do, she needed to rest, something she'd been telling herself for the past few days, but ignoring it repeatedly. Today reminded her that overworking leads to stress build-up, followed by a very exhausting crash.

At least she had vented some of that stress this morning; even if it had pissed off the captain. At least now Tobias would deal with them, instead of her.

Lightly fiddling her navel piercing, she quietly asked aloud, "Did I do the right thing?" A 15th birthday gift from her late mother, it was one of the few trinkets that had remained intact. Sadly, her question received no answer.




Commanding Officer Executive Officer
Major TBA
Susan Norstrum Susan Norstrum
Current Roster: 0 Players Overall Public Reputation: -17
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 5th of October, 3079
 
Unit Description
The return of the 7th Cavalry to service was a surprise to many as combat took it's toll on many. Many had thought the 7th had finally went into history.

Today the 7th cavalry is back into the mercenary scene with a new outlook and a new operational force called a transitional unit. This unique force allows for changing to combat needs at any time, even during combat without a loss to be able to complete it's mission. What's even more interesting is the number of clan units in the unit which all look bran new.

The 7th is going back to it's roots as a defense force where it's proven history has kept the unit from being another name in history.




Commanding Officer Executive Officer
Captain TBA
Unspecified Unspecified
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 26th of March, 3071
 
Unit Description
Unspecified




Commanding Officer Executive Officer
Major Captain
Penelope Trumbull Garrick Wolf
Current Roster: 3 Players Overall Public Reputation: 2
Current Employer: ComStar Current Contract: LA-DC-08-03
Game Type: Play By Forum Board Unit Founded: 15th of March, 3097
 
Unit Description
Eden’s Guard is a small mercenary unit, comprised mostly of ex-Star League soldiers and equipment. Most of the members are from Terra itself, seeking to put their skills to good use, uncomfortable with the current state of affairs in the central Inner Sphere.

The unit specializes in peacekeeping operations, preventing fighting from reaching too high of a boiling point, and does not shy away from opening dialog between both sides if it means a meaningful resolution. As such, they are renowned not only for their ability to operate as a military force, but as a diplomatic and humanitarian one, as well.

Deploying a mix of Battlemechs, Infantry, and Battle Armor, Eden's Guard provides security for VIP's and facilities. They also employ dozens of engineers, doctors, and other emergency relief personnel to provide immediate aid to beleaguered regions.




Commanding Officer Executive Officer
Captain TBA
Vegard Eiriksen TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: Capellan Confederation Current Contract: CC-DC-06-07
Game Type: Play By Forum Board Unit Founded: 31st of October, 3097
 
Unit Description
Eiriksen's Huscarls started life as a revolutionary force on the former Rasalhague planet of Radje. Driven off from their home world by the Ghost Bear forces, the Huscarls now find themselves making home on their dropship “Tyr's Sword”.

Forced into Mercenary work to survive, the Huscarls are known to be a grim and unyielding group who's determination has won them many a battle where other mercenaries would have simply given up.

Each Huscarl has a knot work tattoo on their arm that they add to for each mission they complete. The Tattoos start from the bearers wrist and ascend up their arm. Eiriksen and the other original members tattoos now reach up past their shoulders.

The Huscarls are currently a combined arms company. Fielding two lances of mechs, a squadron of tanks, a unit of artillery and a pair of aerospace fighters.




Commanding Officer Executive Officer
Captain TBA
Jasmine Croft TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 28th of June, 3094
 
Unit Description
The Fallen Knights are made up of average people, people that are sick of being scared or unable to fight to for the people. They are dedicating themselves to fighting for the people of the Federated Sun, they are not looking to become some big army; no they are looking to stay small so that they can keep helping the little people. They are looking to take on contracts on any front where Fed Sun Citizens are being hurt, they are willing to use any means to protect the people. The Fallen Knights run mixed weight lances so they are able to do what’s need with just one lance.




Commanding Officer Executive Officer
Captain TBA
Unspecified Unspecified
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: TBA
 
Unit Description
Unspecified




Commanding Officer Executive Officer
Captain TBA
Anthony Gerbik Jack Ledger
Current Roster: 1 Player Overall Public Reputation: -1
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 24th of December, 3083
 
Unit Description
Formed in late 3083, following the Clan invasion of the Federated Sun's Outback and the start of the 5th Succession War, Gerbik's Grenadiers are amongst the new kids on the block of the mercenary trade. Commanded by Captain Anthony Gerbik, a nine-year veteran of the Armed Forces of the Federated Suns, the Grenadiers are led by a man who earned his knowledge and experience in the field of battle, rather than in the classroom.

Armed with a company of venerable BattleMechs from amongst those used to fight back the Clan invasion of the Outback, the Grenadiers are not a force to be taken lightly, despite their small size. Along with their ground forces, the Grenadiers have a pair of aerospace fighters to provide the unit with much needed air support. With their current hardware, the Grenadiers strive to be flexible in all situations, able to change and morph their tactics to best suit the situation.

As a newly formed unit, Gerbik's Grenadiers lack any tactical or strategic specialties or advantages. However, this leaves them open to creating their own new set of specialties, with hard work, dedication and team work.




Commanding Officer Executive Officer
Captain TBA
Niobe Bey TBA
Current Roster: 1 Player Overall Public Reputation: 5
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 5th of May, 3096
 
Unit Description
Few mercenary commands have been as dramatically reshaped as the Great White Fleet. The unit began life as a wet navy and amphibious warfare command formed by Captain Niobe Bey and Captain Samuel Toll. But in the unit's second contract, helping the FWLM fight a rebellious Baron's son on Elgin, the unit's Rapier-class Patrol Destroyer was reduced to a burning wreck and Captain Toll was killed. The Fleet was successful in their contract but were practically destroyed in the process.

In the aftermath of the disaster the unit hung on the edge of disbanding. But at the eleventh hour SAFE stepped in and bought out the shares belonging to the unit members who wanted to disband the command. SAFE then bestowed those shares to Captain Niobe Bey, making her the sole owner of the Great White Fleet.

Although SAFE's contribution to saving the command is public record, the details of the deal it struck with Captain Bey are not. What is known is that the unit has shifted to a space navy specialty with a strong emphasis on combat dropships. The unit's small fleet is currently centered around a Lung Wang P2 recristened the "Meadowvale," supported by the Aurora-class Dropship "Purple Jacket" which has been converted into an aerospace fighter carrier.

The new personnel joining the unit are a mixed bag of expatriates from other realms interested in immigrating to the Free Worlds League, and former FWLM personnel. Canopians now make up the largest single national origin within the unit, with a number of Canopian expatriates and former CMAF personnel joining the Great White Fleet.




Commanding Officer Executive Officer
Colonel
Cade MacKenzie Aldus Vong
Current Roster: 7 Players Overall Public Reputation: 19
Current Employer: Rasalhague Dominion Current Contract: DC-OR-02-07
Game Type: Play By Forum Board Unit Founded: 6th of June, 3087
 
Unit Description
Few units, Clan or Inner Sphere, have attained the level of recognition the 12th Bear Guards have in the past ten years.

Starting as an experiment by Kahn Sarah Vishio, the Growling Bears, initially only a Trinary in size, was meant to be a quick reaction force to deal with any threats along the Dominion's borders. Comprising both Trueborn and Freeborn warriors under the command of a young Ristar Star Captain named Cade, the unit also served as a rallying point to help unify Clan Ghost Bear and Rasalhague populations behind a single unit.

To call the experiment a success would be the equivalent of calling the the Succession Wars a mild altercation.

Since their inception, the Growling Bears have been on the cutting edge of the Dominions conflicts. They've fought Trials against Clan Wolf and Clan Jade Falcon, dealt with the radical Frihet rebels, led the liberation of Rasalhague, and formed the spearhead of the Star Bridge War.

Today, Cade still commands the Growling Bears, now officially the 12th Bear Guards Cluster. Now a bloodnamed Star Colonel, Cade MacKenzie's Growling Bears is one of the best trained and best equipped units in the Rasalhague Dominion Touman.

The Guards make use of a highly mobile combined arms approach to combat. A number of stars deploy as Novas and Elementals train extensively with their Mechwarrior counterparts, both augmented and not.

The 173rd Battle Trinary and 181st Striker Trinary use predominantly Omnimechs. The 101st Assault Trinary makes use of a mix of Omni and standard designs.

Air cover is provided by the 17th Pursuit Binary in a mix of medium and heavy omnifighters.




Commanding Officer Executive Officer
Lieutenant General Colonel
Timothy Maddox Benjamin Klien
Current Roster: 2 Players Overall Public Reputation: 24
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 21st of April, 3074
 
Unit Description
From the ashes of several fallen mercenary commands, the Hellstorm Hussars Mercenary Command formed on Terra February 22nd, 3074, and quickly earned an exemplary reputation and name of their own. What began with a heroic victory over the superior hardware fielded by the Keleric's Crushers Mercenary battalion on Cerberus, Outworld's Alliance, formed the backbone of a unit that would rival, and now surpasses that unit they defeated. With that experience in hand, the Hellstorm Hussars continued to fight for the Star League, Federated Suns, Free World's League and Lyran Alliance against forces from three of Kerensky's finest the Ghost Bears, Star Adders and Jade Falcons among other opposition.

Now entering their sixth year of service the Hellstorm Hussars have established themselves as a crack Mercenary Regiment comprised of a strong, but balanced combat force. Currently, the unit fields two battalions of battlemechs, a mixed auxiliary battalion of armor, artillery, VTOLs, and support, a wing of aerospace fighters, and a newly formed mixed infantry battalion. The Hellstorm Hussars choice of reliable, well-armored designs carrying adequate maneuverability and weapon capabilities has proven favorable for Mercenary Unit. Their BattleMech Battalions field a range of companies: a pair of assault companies, two heavy cavalry companies, a strike company, and a recon and pursuit company. This arrangement gives the Hellstorm Hussars sufficient flexibility in speed, firepower, mobility, and maneuverability to handle many different types of missions. Thus the Hellstorm Hussar's are uniquely equipped for reconnaissance and objective raids, as well as combat campaigns. Like their namesake of long ago, the Hussars are known for their unpredictable, lightning quick strikes and fearless use of combat drop maneuvers to smash their enemies to dust. Come hell or high water, they get the job done.

The Hellstorm Hussars are lead by Colonel Timothy Maddox a veteran noted for his service with the 17th Avalon Hussars. As a commander, Colonel Timothy Maddox favors seizing and holding the initiative on the battlefield and is an aggressive strategist. Alongside him, Captain William Taggart, the recently assigned unit XO, is a veteran of fighting in the Free Rasalhague Republic against the Clans. As one of the founding members of the unit, Captain William Taggart has fought in nearly every major contract that the Hellstorm Hussars have completed. His leadership, tenacity, and fortitude first witnessed on Cerberus and Dehgolan have become traits embodied by the rank and file of the Hellstorm Hussars.

The Hellstorm Hussars, a veteran unit led by honorable men and women, favor contracts that display their worth on the field of honor with strength, courage of conviction, and intensity over contracts which might pit them against the general populace. Because of their expansion to Regiment, the Hellstorm Hussars are presently seeking competent personnel to serve as technicians, armored and unarmored infantry, tank and artillery commanders, mechwarriors, and VTOL and aerospace pilots.




Commanding Officer Executive Officer
Captain TBA
Yvonna Ignatova Unspecified
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 24th of October, 3076
 
Unit Description
Unspecified




Commanding Officer Executive Officer
Major Major
Erik Ingersoll Gunther Price
Current Roster: 3 Players Overall Public Reputation: 2
Current Employer: Federated Suns Current Contract: DC-EX-06-03
Game Type: Play By Forum Board Unit Founded: 2nd of June, 3087
 
Unit Description
Ingersoll's Armored Cavalry is a veteran mercenary battalion as of 3097. They were led by ex-LAAF officers, including their commanding officer Major Erik Ingersoll, once a Hauptmann-Kommandant in the Arcturan Guards brigade who has fallen into a coma as a result of the fighting on Tantara. The House Davion Federated Freeman's Grizzled Veteran, Executive Officer, Gunther Price has taken over in his stead with the hope the Erik will one day regain consciousness. Price has promoted Free Worlds League covert operative, Leonard Sanders, to fill the XO void.

The Cav was designed from the ground up to be an integrated, combined arms force, suited to many different roles on a modern battlefield, consisting of a Company of 'Mechs, armor, and support vehicles, a wing of aerospace fighters, a battalion of motorized infantry, even fielding their own special operations team, drawn from specialists with LIC and LAAF field experience.




Commanding Officer Executive Officer
Captain TBA
Richard TBA
Current Roster: 1 Player Overall Public Reputation: 3
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 4th of February, 3095
 
Unit Description
A recon and raiding oriented unit, the Jackrabbits From Hell use a mixture of fast BattleMechs, Battle Armor, and air support to keep their opponents guessing and them on the move. Specializing in physical and electronic reconnaissance, data collection, and stealth oriented missions over straight combat missions, the Jackrabbits seem to never stop moving when they are on a mission and always keep their eyes out as they move. While they are a combat unit, fighting is their last resort as it can often mean they failed their mission.




Commanding Officer Executive Officer
Captain Lieutenant Junior Grade
Jared Seigel Tobias
Current Roster: 5 Players Overall Public Reputation: -2
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 22nd of June, 3087
 
Unit Description
Created from the remnants of the 4th Raven Regulars and led by their stoic but crafty commander Jared Seigel, the Jackdaws are unit on the mend. Jared took the first steps towards the Jackdaw’s future when he called in political favors to remove the unit from under the command of any other clusters in Epsilon. The pressure to perform is high as the Jackdaws tiptoe thru the Raven’s Political-Warrior structure in their attempt to rise from the stigma of being survivors of the Reaving and into the pages of The Remembrance.

Riding on the wings of the CSRS Shadow of Hell (Union-C KR), this unit is currently comprised of two jump capable Battlemech Stars of varying weights and one supporting Vehicle Star with the intention to expand from a 2nd Line Trinary into a fully realized Combined Arms Cluster of Omni-capable Battlemechs and Aerospace fighters supported by Battle Armor, Protomechs and Vehicles.




Commanding Officer Executive Officer
Major TBA
Ben King Karen Celestyna Atreide
Current Roster: 1 Player Overall Public Reputation: -4
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 29th of June, 3084
 
Unit Description
King's Lancers was formed from the merger of two commands, one new and one old. The new command is under the leadership of Ben King, a mercenary born in Lyran space but whose family has called the Capellan Confederation home for centuries. With him came warriors hailing from the Alliance as well as a number of Capellan patriots and family members whose families also originally hailed from Tikonov. The old command is what remains of the once prominent Royal Armored Lancers, now under the command of Karen Atreide. The two commanders saw fit to merge their fledgling commands in a bid to strengthen their numbers and increase their prospects. With King's recent influx of cash and Atreide's Capellan connections, the Lancers hope to find work in the Capellan Magistracy.

As of the end of 3084, King's Lancers have fought for House Liao both on New Aragon and on Tikonov. The Lancers fought alongside House Ijori and the 15th Dracon on New Aragon and successfully won the world away from House Davion. The Lancers then jumped to Tikonov as part of a Capellan invasion force intent on liberating that world from the Federated Suns; a battle they are still engaged in.




Commanding Officer Executive Officer
Major TBA
Viktor-Agrippa Isidore Krieger Sera Corrigan
Current Roster: 2 Players Overall Public Reputation: 2
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 6th of September, 3080
 
Unit Description
The Legio Invictus is an assault oriented mercenary unit founded in 3080 by Princeps Viktor-Agrippa Isidore Krieger, a patrician military scholar, former senator and an avid collector of battlemechs from Alphard who turned to the mercenary trade after stepping down from office and inheriting his grandfather’s collection of Star League era battlemechs. The unit is organized in the Marian style, utilizing Latin ranks and Hegemony organization, at the moment consisting of two centuries of five assault mechs supported by various aerospace and light elements.

Given its unique organization the Invictii indubitably specialize in heavy combat missions and sieges, reveling in the fiercest combat that the battlefield can offer yet approaching with the methodical precision of a surgeon. Whether on the offense or defense, the Invictii bring a thousand tons of war ending firepower to the field. Proud, skilled and stubborn as oxen with the might of gods at their finger tips, there is no fortress or enemy that they cannot conquer. The Legio are willing to take any contract that falls within their field of expertise, no matter how long the odds nor distasteful the duty, with the exception of those leveled against the Hegemony, so long as their employers are prompt in the delivery of their fees and terms; heaven help the employer who dares renege on their bargains.

Despite being only a newly formed unit and constituted mostly for the purpose of profit and its founder’s personal sense of adventure, the Legio Invictus is no less dedicated to the ideal of martial excellence. The unit will only accept the best and brightest into its ranks, putting potential recruits through an intense battery of exams that touch upon academic acumen and logical thought as much as physical fitness and combat marksmanship. Like himself, Princeps Krieger expects his subordinates to be as much scholars as practitioners of the art of war.

The unit is presently on hiatus.




Commanding Officer Executive Officer
Major TBA
TBA
Current Roster: 0 Players Overall Public Reputation: 1
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 1st of June, 3077
 
Unit Description




Commanding Officer Executive Officer
Captain Lieutenant Senior Grade
Jannik Richter Kodoma Mori
Current Roster: 2 Players Overall Public Reputation: 0
Current Employer: Liberty Holds Current Contract: FS-ES-04-02
Game Type: Play By Forum Board Unit Founded: 18th of February, 3098
 
Unit Description
The Lightning Marauders is a modified battalion of Battlemechs, Aerospace and Infantry that specializes in quick strikes, covert, and guerrilla style operations behind enemy lines. Most of its members are Lyran in origin but there is a spread of other nationalities as well.
The unit is built along the old combat team mold where all three of its primary fighting units train to compliment each other on the battle field.
LM is the brain childe of its commander, Jannik Richter and as such has definite Lyran leanings in its politics and policies.




Commanding Officer Executive Officer
Colonel TBA
Peter Marikov William Beam
Current Roster: 3 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 1st of September, 3080
 
Unit Description
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Commanding Officer Executive Officer
Captain TBA
Shou-O Shen Morgann Mike Murrvf
Current Roster: 0 Players Overall Public Reputation: -5
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 9th of December, 3079
 
Unit Description
If rumors are to be believed, Mothers Own was founded just over two years ago with the break-up of the Black Banner pirate fleet near Port Krin in the Antallos System. An ill-favored banner that counted no small number of independent companies in its ranks and well known for conducting raids deep inside both the Draconis Combine and Federated Suns Territories.

A rather bloody affair Captain Morgann wasted no time in collecting those few who remained loyal to her banner, along with whatever else that could be managed and fled the Periphery to the inner Sphere were she used the remainder of her pooled finances and consolidated her interests in the purchase of assorted assets from a dozen worlds, and hiring on the assorted remnants of a number of Mercenary units whom had broken ties with past affiliations and were left abandon on outlying worlds.

Currently Mothers Own consists of little more than one full star Heavy and Medium weight ground mechs as well as a small host of additional support vehicles and armor she has acquired in route.

Under the Command of Shou-O Shen Morgann, A former Clan Snow Raven Omni-Mechwarrior and recognized widow of the late Colonel John Quincy Morgann, As yet the company itself has not officially seen the field and is considered by most as being untested. There are however some legal disputes to this claim given the background of both Captain Morgann and a number of those under her command.




Commanding Officer Executive Officer
Captain TBA
Markus Von Gruze TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 13th of July, 3093
 
Unit Description
The Oath Bound Reapers are founded by all former members of the Armed Forces of the Federated Suns Military. They are trying to make their way through the world one contract at a time.

The unit is to be primarily made up of Battlemechs, Battle Armor, and supporting Armor, Techs, and Infantry.

The goal is to make a solid unit that earned its way by Oaths to the Contracts they take. They are not afraid to get their hands dirty when needed but are not afraid of trying more peaceful measures as well.

The Reapers are coming, are you ready for them?




Commanding Officer Executive Officer
Captain TBA
Akemi Karlsson TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: Draconis Combine Current Contract: DC-CD-02-07
Game Type: Play By Forum Board Unit Founded: 9th of January, 3098
 
Unit Description
The ‘Omega Group’ showed up in the Inner Sphere during late 3098, convening on Outreach and registering with the MRBC with little known about their origins or history. They appear to consist of special-forces operatives, and their initial official equipment list is absent any BattleMechs beyond a single Locust. Their standard self-assigned description is as follows:

Omega Group specializes in covert operations, infiltration, espionage, and other specialty services as paramilitaries. Omega Group holds pride in their highly-skilled, competent personnel. Please inquire for our services.




Commanding Officer Executive Officer
Major TBA
Cathryn Whitley TBA
Current Roster: 1 Player Overall Public Reputation: 4
Current Employer: Lyran Alliance Current Contract: PY-SD-02-03
Game Type: Play By Forum Board Unit Founded: 19th of March, 3097
 
Unit Description
We are a Battle Armor eccentric Battalion based on Stealth, Espionage, and Infiltration Tactics. We have only two lances of light 'Mechs geared to supporting our Battle Armor. We are a full platoon of Mechanized Battle Armor strong and two Special Forces Platoon of jump infantry, ferried to and from target world aboard six modified Caerleons. We do however, have a three DMM sponsored DropShip that have been modified to carry four Small Crafts, four AeroSpace Fighters, four 'Mechs and our standard operating procedure will be to station one in the target world's orbit to bounce communications off of for communicating with our own sneak satellites.




Commanding Officer Executive Officer
Lieutenant General Colonel
Ravenna Nelson Miguel Zapata
Current Roster: 1 Player Overall Public Reputation: 37
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 3rd of December, 3076
 
Unit Description
In 3076 Ravenna Nelson, veteran of both Task Force Serpent and the Fedcom Civil War, left the AFFS and entered the mercenary trade. Cutting her teeth as executive officer of the Shadow Lancers Mercenary Unit, she took the unit's unwanted and malcontents and forged them into a fighting force that proved itself against Clan Jade Falcon in multiple engagements. The unit known as Task Force Antares returned to Terra and was disbanded and stood down.

The story did not end there, however...

Rather than disband, the men and women of Task Force Antares shed their association with their former unit and became the Antarian Lancers under the command of their popular leader. Quickly earning a reputation for themselves fighting for Alys Marik in the FWL Civil War and later against not only Clan Cloud Cobra but also Clan Jade Falcon, the mercenary unit had evolved into something more than it had once been.

After being awarded the landhold of Offerman, and the title Baroness of Offerman by First Princess Yvonne Steiner-Davion, Ravenna disbanded the Antarian Lancers. In a speech to the assembled men and women of the command "We stand here in this place because of the sweat, blood and tears put forth by so many. When the Antarian Lancers first formed we were informed that we did not have what it took and yet after all the battles and strife here we are. We have evolved beyond the Lancers, and we are Legion. We are the Raven Legion and we are here to stay."

With those words, the Raven Legion was born. A fully formed combined arms brigade capable of handling nearly any mission that one can imagine. The Raven Legion has forged a path not only through the use of Battlemechs and Aerospace Fighters, but also through the employment of Special Operations and Covert Intelligence Gathering.

Fighting in the early stages of the 5th Succession War, the Raven Legion combated the Draconis Combine's invasion of the Federated Suns' Draconis March, and waged a successful campaign alongside the Hellstorm Hussars and FWLM against the rebel forces of Janos Marik II, with Nelson putting an end to the rebel leader's reign by her own hand.

In 3085, the Baroness of Offerman was awarded with the Title of Countess Seychelle by Captain General Alys Marik for her service to the realm, and a substantial landholding on the FWL world of Paradise.

The story does not end there, for all that is past is merely prologue. Join the Raven Legion and make your mark on a legacy that only continues to grow.

(Questions? Please Contact Mariahsyn@yahoo.com)




Commanding Officer Executive Officer
Tai-sa Tai-i
Onishi Razan Kintaro Tanaka
Current Roster: 7 Players Overall Public Reputation: 14
Current Employer: Draconis Combine Current Contract: RD-PA-04-03
Game Type: Play By Email Group List Unit Founded: 9th of May, 3090
 
Unit Description
A Combined Arms Regiment, loyal to House Kurita and employs all the five pillars that make the Combine what it is. Razans Ronins is a unit that focuses on it's combined arms rather than the more traditional 'Mech heavy theme for mercenaries. Under Tai-sa Onishi Razan they have maintained superiority in each campaign she has led them into, and the goal is to continue that trend. Now with over four battalions of Military Hardware, a full aerospace wing, a DropShip Fleet, a Naval Flotilla, and a WarShip ready to take on, any Regiment of enemy units had better think twice before going head to head with Razans Ronins in a battle.




Commanding Officer Executive Officer
Duke Broken Wheel Captain
Xavier Steele Tatiana Donatella
Current Roster: 4 Players Overall Public Reputation: 62
Current Employer: Federated Suns Current Contract: CC-OC-12-01
Game Type: Play By Forum Board Unit Founded: 27th of April, 3069
 
Unit Description
Xavier Steele has been the commander of The Restless Souls Mercenary Unit since its inception in 3069. Although plagued by a shortage of 'MechWarriors, he has grown the unit into a full strenth Division with combined arms of tanks, infantry, VTOLs, Battle Armor, AeroSpace Fighters, BattleMechs as well as 'WarShips. The only unit to have its own JumpShip transportation. Some at the MRBC have suggested that he resign due to his getting along in years and allow new blood circulate through the ranks. This is unlikely to happen. Steele considers himself a mentor to all the Souls Colonels and Majors and so will stay on until he thinks one of his Senior Staff is ready to pick up the controls. "After that," as he always says, "I'll consider retirement."

Senior Lieutenant Brandi Rodriguez, the units former-Executive Officer, has turned around the moral of the unit from an all-time low to above average high. This has been attributed to her background, that having been a lowly grunt herself, and her unorthodox style of command. The XO position has hit some hard times. After Brandi redirected her efforts to Battalion Adjutant, Nariko Matsuhita was recalled, however; within four short months she was Court Marshaled. With the serious injury that was sustained by Brandi in combat she was no longer an option for the XO position. Nariko's replacement was Christian Levesque who within a month of becoming the Restless Souls Executive Officer accepted an alternate posting to a Davion Guard Unit. Then came one of the Soul's lieutenants, namely Alex McCray. Alex took the reins of the XO seat and seemed to grab on to it for the long haul. He impressed by the sheer hours he spent every day deep into paperwork or at the controls of his mech. He was the winning ticket, but Lady Luck had something else in store for the Restless Souls and Alex succumbed to a terrible disease that kept him away from his posting for a long time. Without an XO for a long time Steele had to replace Alex with the Chief Logistics Officer, Anakin, an 'adopted' Wolf clanner. Anakin became one of the first clanners to obtain a senior posting in a DMM unit. He 'rejuvenated' the unit with new training programs that were a reminder of the enemy that almost conquered the Inner Sphere years back. He was the XO for over eleven years, but opted out to join to rejoin a Clan unit. The newly promoted Field Marshall turned back to his old friend Alex McCray for yet another replacement.

Each Regiment of the Restless Souls excels in a particular art of warfare. Diablo Regiment, Foxtrot, can defend a piece of property like it was an entire Brigade all by itself, and is considered the Souls' defensive experts. The Assault Regiment, called Sledgehammer, does best on the attack, using its massive size and long range firepower to blast through enemy positions. The Recon Regiment, nicknamed Eagle Eye, is best at raiding and recon. The 'Hunter-Killer' Regiment, Heaven's Fist, is feared around the Inner Sphere for the notorius ability to root out and apprehend high profiled enemy units. The Strike Regiment, Manticore, has mastered the art of long range fire power from behind cover with the resources to bring well over 2,000 long range warheads in on a target in a single salvo. With the increased size to Brigade and then to Division the Regiments have grown in size and in numbers. Their AeroSpace Fighter Support now full Aero Regiments, Iron Falcon, can appear behind enemy lines at will and wreck havoc, even through the most heavily defended strong points. The Restless Souls Vehicle Regiment, commanded by Colonel Jason Fosdick.

The Restless Division consist of two BattleMech Regiments as well as an Infantry Regiment, a VTOL Regiment, a support Regiment, an AeroSpace Fighter Regiment, its DropShip Fleet, and JumpShip Armada, and four WarShips provide the Souls with the independence and staying power they need to stay viable.

With the acquisition of six Landholds, Landgrave of Baxter, Baron of Quentin, and the Duke of Broken Wheel, the Restless Souls now have several places to call home and places where they can leave their dependents and draw upon for new recruits, perform training, garner yearly revenue, and control three Military Hardware Depots across three Landholds. They have constructed the Regina Entrprise Orbital Factory and Shipyard around their primary Landhold, Quentin in the Federated Suns. And have repaired an place at the jumppoints of Quentin and Baxter fully armed Bastion class space stations protected by Caspar MK III System Defense Systems.

The Division as a whole is considered a leader when it comes to defense. The Restless Souls have an uncanny ability to use the terrain and resources around them to their best advantage. Enemies who think a field is empty find themselves shocked when Restless Souls 'Mechs suddenly spring up around them.




Commanding Officer Executive Officer
Captain TBA
Kara Kilij TBA
Current Roster: 1 Player Overall Public Reputation: -6
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 26th of April, 3097
 
Unit Description
In their leather jackets, with their tattoos and their beards they might not look like the average paramilitary mercenary company but the Riders of the Damned possess the combined combat experience of a crack mech unit. One might assume from their outward appearance that they lack discipline and have problems with authority, but they elect their officers and follow a strict social code.

The Riders train more than the average mercenaries, on par with elite mech units from the Great Houses of the Inner Sphere. Their training is so frequent because they utilize a style of fighting called “initiative based tactics.” It’s an effective, if rare strategy, that relies on replacing constant commands from officers with decisive action and flawless team work.

The Riders of the Damned were founded by Kara Kilij, a former Capellan Death Commando and grandson of the famous Capellan General known as “the Black Sword.” After “leaving” military service (an action that was less than voluntary) he joined a club of rough and ready military veterans from the Taurian Concordat called the Damned.

After becoming a full member of the club, a so called “patch holder,” he used his military and political contacts within the Confederation to gain a Union Class Drop Ship and 12 battlemechs. Kilij gathered the best mech warriors and techs from within the Damned and offered them a job as an extension of their membership in the Damned. This gave rise to the mercenary company now known as Riders of the Damned.

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Commanding Officer Executive Officer
Captain Lieutenant Senior Grade
Justin Robinsion Brian Quinn
Current Roster: 5 Players Overall Public Reputation: -1
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 16th of June, 3095
 
Unit Description
The royal knights were created by the Pope of the new Avalon Catholic church on January 1 3093 after seeing the success of the Knights Defensor. The pope took this action seeing the need not only for the AFFC to protect not only what they recognized as military important but a greater need.
The Pope looked for honourable Mech warriors with a mercenary approach to protect the civilians, the churches and schools in that region but also to the civilians who worked in industries. The Pope looked For any member from the Cappellean March to answer the call since the horrors of the %th succession war had devastated a lot of homes and destruction with in it.
The royal knights has no chapter house to call there own yet but hoping when there reputation grows they well call one home soon.
The Royal knights believe in achieving and making sure there goals are met for the Pope and the March for honour and for the people.
The unit specializes in raids and extract rations.




Commanding Officer Executive Officer
Major Captain
Hayashi Killian Darien Aidan Atreides
Current Roster: 3 Players Overall Public Reputation: -1
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 2nd of February, 3076
 
Unit Description
The Royal Armored Lancers have a short but proud history. Formed in 3073 from the union of two groups of core personnel from two different units: Hayashi Killlian's "Killian's Psycho Killer" and Darien Atreides' "A.C.H. Security Group," the Royal Armored Lancers are filled with more of their fair-share of grizzled and seasoned veterans.

The two units backgrounds are extremely different. Hayashi Killian's old unit was formed after Hayashi successfully (though at a high cost) defended his homeworld of Sigurd against Clan Wolf. After his prior military actions and rebellion quellings on Sigurd, he left the planet to seek employment elsewhere, working for various Houses and minor entities of the Inner Sphere for about 20 years. KPK was successful, but never really received much attention.

After the FedCom Civil War, Darien "Archangel" Atreides, his wife, and a two friends started the A.C.H. Security Group, which eventually expanded to include two more of Atreides' friends and nearly 50 employees. Working within the Federated Suns, Capellan Confederation and Draconis Combine, the small security group performed VIP protection missions and small merchant defense runs with nothing more than a battlemech lance, an aerospace fighter, and a platoon of infantry.

Now over 6 years old, the Royal Armored Lancers are a combined-arms battalion. The Royal Armored Lancers as a whole specialize in urban warfare and security duty. Each lance of BattleMechs has its own specialty, and works together to fulfill their desired roles in battle. While the infantry unit is small, it is top-notch, and the BattleMech pilots are almost all combat veterans of at least two or more campaigns.




Commanding Officer Executive Officer
Major Captain
Phoenix Magnus star colonel/captain styker roshak
Current Roster: 1 Player Overall Public Reputation: 4
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 1st of December, 3088
 
Unit Description
A Snow Raven origin force who tends towards light and medium battlemechs, and specialize in scouting and fast response combat. Their mixed equipment list allows them a greater flexibility in the types of contracts they can take. Very very traditionalized clan group that have learned to be a little relaxed in some beliefs that they have learned are incorrect.

The Royal Corvax treats all warriors as equals. The Corvax allows their warriors to demonstrate their skills and prove themselves honorably.




Commanding Officer Executive Officer
Colonel Major
Micah Kerran Robert McClendon
Current Roster: 2 Players Overall Public Reputation: 43
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Group Email List Unit Founded: 9th of December, 3068
 
Unit Description
Founded in 3067, primarily from the remnants of the shattered mercenary company Matzura's Ronin, the Shadow Lancers Mercenary Command has grown from a single company of mismatched Mechs to a combined arms regiment. Created and lead by Micah Kerran, a former officer in both the Free Worlds League and later the Grey Death Legion, the Shadow Lancers have seen action all across the Inner Sphere as well as the Periphery against a variety of foes ranging from pirates to the Word of Blake to the Clans and completed their contracts with honor. The Shadow Lancers are one of the most honored units within the DMM and are listed as Heroes of the State with the Capellan Confederation, the Draconis Combine, and the Star League. In addition, they have recently won a landhold in the Capellan Confederation because of their continued service with House Liao.

The Shadow Lancers Mercenary Command is currently comprised of over 60 BattleMechs, three squadrons of Aerospace fighters, two companies of Battle Armor equipped infantry, a company of tracked artillery, with enough dropships to carry the entire unit, and a single recently acquired jumpship. While they are a unified force, the Shadow Lancers are actually made up of several mercenary units that have banded together, contractually and organizationally, to create a stronger single force. With a recent reorganization, the Shadow Lancers have now reformed the unit's Battlemechs into four companies and a single Trinary each under command of a senior Lancer officer. Each company has assigned transport, technical, and Aerospace support allowing them to operate independently of each other as needed.

Selected with speed, maneuverability, and endurance in the field as primary requirements, all of the Lancers' BattleMechs are jump capable and most are armed with primarily energy based weapons. These assets have been a large contribution to the success of the unit especially when combined with the skills of the warriors that used them and the hard hitting attitude of the unit as a whole. The Shadow Lancers prefer to follow a mobile combat doctrine and practice combined arms warfare to best utilize all of the assets at their disposal. Preferring hard hitting raids and offensive actions over defensive or garrison contracts, the Shadow Lancers do their best to live by their motto : "Strike First, Strike Fast, Strike Hard".




Commanding Officer Executive Officer
Recruit Captain
Jason McClintock Caleb Daniel Wallace
Current Roster: 3 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 19th of January, 3085
 
Unit Description
The Stewart Highlanders trace their heritage all the way back to Terra 12th century where the Stewart Clan began in the Highlands of Scotland. As man moved to the stars so did the Stewart Clan. Eventually ending up on Stewart in Free Worlds League.
Captain Caleb Daniel Wallace served the Free Worlds League as part of Stewart Dragoons. Over the years as the condition of the Dragoons faded, Wallace knew that he had to do something to make the name Stewart known far and wide. So was born the Stewart Highlanders Mercenary Unit.


Today is that day.




Commanding Officer Executive Officer
1st Lieutenant
Ciara Storm Ellison ‘Ely’ Reed
Current Roster: 0 Players Overall Public Reputation: 4
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 10th of August, 3090
 
Unit Description
Storm's Armored Cavalry began life as a hard luck battery of leftover vehicles under the command of a dispossessed mechwarrior.

A chance meeting allowed the struggling unit to join with the Black Stars Mercenary Collective for a series of contracts that led to expansion and a modest measure of prosperity.

A modestly-sized combined-arms formation with a number of tricks up it's sleeve to surprise any enemy who might underestimate it.

Now, with a successful bid with the MRBC to achieve full unit status, Storm's Armored Cavalry is recruiting on Galatea. Join up today for your chance at fortune and glory!




Commanding Officer Executive Officer
Recruit TBA
Revenant Malthus Unspecified
Current Roster: 2 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 2nd of February, 3090
 
Unit Description
The Emerald Falcons are a new front line unit put into service by Khan Dallas Pryde to show that there clan is not weak. The new unit is a trinary of mainly True born but mixed with a few free borns based off the falcon guards with some of the best troops graduating from there sibkos and training clusters.

The unit is highly different then any others in the use that it uses a lot of first generation omnimechs as well as Omni machines that have been salvaged from the battlefields that had been mothballed.

The desire and fierce determination that anything old is still useable even if it was captured from other clans has brought a bright spark to the unit. Not letting the old machines fool them they have been equipped with some of the latest technology putting this unit apart from others who use standard issued military grade technology. This unit wants to prove new and old can be combined to deadly effect.

Started in early 3090 the group is led by a growing ristar Star Captain Revenant Malthus who has just earned his blood name in a fierce trial of blood right. The Star Captain leads this unit by example in his King Fisher-X and a great lover of new technology as well as his personnel command star around him.

His second in command is a tried hard traditionalist and believes in the modern way of combat with might makes right.




Commanding Officer Executive Officer
Captain TBA
Joshua Reese Unspecified
Current Roster: 3 Players Overall Public Reputation: -2
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 21st of September, 3088
 
Unit Description
Often the champions of House Davion, and the foes of Houses Kurita and Liao, Veen’s Irregulars reached battalion size in nine short years and earned its commanding officer two Landholds in the Federated Suns. In late 3088, their achievements were recognized and rewarded with elevation to House unit status, and the mercenary unit was absorbed into the Valexa PDZ.

The celebration was to be short lived, however, as the decision to leave mercenary life for a steady paycheck failed to sit well with all of the personnel under Count-Major Veens’ command. With a planetary assault of regiment-level strength en route to attack Veens' Irregulars positions on Bharat, close to sixty veteran personnel initiated a vote of no-confidence and staged a walk-out. Thus, the elements of Count-Major Veens' command with a more mercenary temperament struck out on their own, calling themselves simply ‘The Irregulars’.

Composed of veteran personnel well-trained in hit and run raid tactics and a mixed bag of specialties, the combined arms tactics of their parent unit suit The Irregulars well, and a number of employment offers have already been logged with the rogue unit despite their technical status as fugitives.

To plug the holes left by the pro-Veens camp, the Irregulars have taken on some new faces. New personnel and ideas maintain the reputation for unpredictability earned over the last nine years, and a new outlook toward potential employers make The Irregulars a company to watch.

The new unit sailed forth from their familiar ports in the Federated Suns to an uncertain future. After the incident on Bharat, the unit essentially disappeared for the better part of two months.

The DS /Fearless/ re-emerged in the yards of Mars in mid-September amid widespread rumors of closed-door judiciary meetings regarding the renegade vessel and her crew.

At about the same time, Former Veens' Irregulars officer-trainee and AeroJock Randal Steele arrived at Alice Springs' Castle Brian Complex with a set of legal but highly unusual data-work identifying him as the executive officer of 'The Irregulars' Mercenary Unit, a bonded agency of the Division of Mercenary Management.

Months later, some details of the situation finally bled into the mainstream media:

ComStar News Network Update:
Monday, 16th January 3089 [Dateline Fairfax Metroplex, Terra] AFFS Leftenant Hamilton Lennox, wanted for questioning in what has come to be called the 'Bharat Mutiny', and known associate of disgraced Outworlds Alliance officer Joshua Reese, has been retained on Mars today by agents of the MRBC's Office of Contractual Affairs. Leftenant Lennox allegedly faces charges of Mutiny and Grant Theft StarCraft. While some thirteen of Lennox' confederates have been found and identified, most of the rogue band that has come to be called simply, 'The Irregulars' is still at large.

When efforts were made to search the Alice Springs CBC for LTSG Steele and his cohort, it was revealed that they had left the complex for the jump point in mid-December, 3088.




Commanding Officer Executive Officer
Captain TBA
Ekon Zane TBA
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 21st of September, 3097
 
Unit Description
The Posse is a small, combined-arms mercenary unit, made up of individuals from the various military and paramilitary commands in the Periphery. We are adept at small-unit operations, ranging from VIP security, law enforcement and training, relief missions, and recon and offensive operations. The unit’s mix of battlemechs, battle armor, combat vehicles, VTOLs, and aerospace assets give The Posse the flexibility to tackle any situation.

We seek to impart justice on those who deserve it, bring relief to those who need it, and aid those who ask for it. Justice is what binds us together, and justice is what we mete out.




Commanding Officer Executive Officer
Captain TBA
Unspecified Unspecified
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 26th of February, 3082
 
Unit Description
Skarsson's Legion was founded by Sigismund Skarsson, ex-AFFS battalion commander from New Avalon, and members of his Command Lance from his AFFS service. The Legion started out with just over a lance's worth of battlemechs, but with investment captial coming from Skarsson himself, in the form of his recently deceased parents' life savings. He founded the unit to continue his military career, once he was honorably discharged from AFFS service. An honors graduate of the NAIS College of Military Studies, Skarsson is very adept when it comes to battlefield tactics at the Company and Battalion level, and has had an excellent education in Regimental-level strategic planning, although he has yet to be in a situation to put that training into practice.

A solid group of mechwarriors forms the core of the unit, many of them ex-AFFS senior NCOs and officers. Having a great deal of battlefield experiance, the unit tends to favor quality over quantity: if faced between 2 hiring and outfitting 2 veteran mechwarriors, versus hiring a lance of less experianced ones with their own equipment, the Legion will usually go for spending the extra C-bills to acquire the proven talent. Not to say they dont hire young, inexperianced warriors: they simply dont have a dedicated training staff as of yet, and therefore must ensure that what newbies they have are not so numerous as to seriously hamper the unit's operational abilities.

On the battlefield, Skarsson's legion is very free wheeling, with Sigismund's commanders being given more free reign than is enjoyed in many other mercenary units, and almost unheard of in House unit. The Legion's tactics vary from warrior to warrior, and considering the small size of the unit, there is very little specialization among the lances, although Skarsson's is universally assault mechs, making it the hammerblow of the unit currently.

The Legion has recently acquired it's own air support, in the form of 2 aerospace fighters, along with experienced pilots from the Lyran Alliance. The unit prefers it's aerospace assets like it prefers it's ground assets: bigger is better, experiance over potential.

Overall, the Legion is not equipped for hit-and-run, or fast pursuit type operations. With many of their machines weighing in over 55 tons, they prefer to use ambushing tactics, setting their machines up ahead of time and using their limited light mechs to lure enemy forces into traps, where the heavies can crush them. Skarsson is also quite adept at defensive battles, and has made a name for himself in a number of defensive contracts, and has also shown some aptitude with raids, although not as much as defensive or straight offensive missions.




Commanding Officer Executive Officer
Major TBA
Katrina Caprice Tyler Finn-Meads
Current Roster: 1 Player Overall Public Reputation: 1
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 25th of December, 3080
 
Unit Description
The Triple Nickels are the descendents of the former 555th Calvary Brigade, once a combined arms Star League Defense Force unit. After the fall of the Star League, the 555th Calvary stayed in the Inner Sphere and went mercenary to try and uphold the standards and glories of the shattered Star League through their actions and behavior. After facing centuries of warfare in the Inner Sphere, the unit is a shadow of its former self.

The Triple Nickels of 3080 are a battered mercenary combined arms battalion trying to recover from the dubious mercies of their trade. Comprised of Mechwarriors, Aerospace Fighter pilots, tankers, infantry troopers, and all the support troops such a unit would need; the Triple Nickels are trying to fight their way into the upper ranks of the mercenary trade and even generate a little profit along the way.




Commanding Officer Executive Officer
Colonel Major
William Veens Kyle Veens
Current Roster: 7 Players Overall Public Reputation: 32
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Email Group List Unit Founded: 29th of November, 3079
 
Unit Description
The Veens Irregulars were founded After William Engaged a lance of Liao insurgents hit his home world. Engaging them until he was demeched in a Commando, giving the rest of the militia time to prepare. He was rewarded greatly for his commitment to saving the planet.

They are a rough unit that don't disengage until they win or die, surrender and retreat is never an option for this band of mercs. Never using overly conventional tactics, preferring to go by the seat of his pants the Irregulars enjoy the leeway the Major gives them out side of combat.

The unit will not take on any pro Liao missions, but will do almost any other mission for the right price. The unit has since started to prosper with Colonel Veens letting his lance commanders take thier lances in seperate directions for support and Styles of fighting.

With William's Adopted son starting missions of his own, after taking command of alpha company of first battalion Captain Lance seeks to make a name with in the unit.

Veens Irregulars now having two landhold and a factory they are off to a great start.




Commanding Officer Executive Officer
Captain TBA
Duncan Myers TBA
Current Roster: 1 Player Overall Public Reputation: -4
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 14th of February, 3096
 
Unit Description
A combined arms Mech centric unit, the War Hounds prefer offensive operations to defensive operations. When operating, armor units will pin the enemy forces into place then hit the pinned forces with Mechs, artillery, and air units. Currently the unit consists of two lances of armor, a lance of Mechs, two squads of battle armor, and a lance of Aerospace fighters but look to expand. The commanding officer wants to include artillery and more Mechs in the unit. The War Hounds prefer to work for the Federated Suns, but will work for any employer that is not operating against the Suns except for the Lyran Alliance.




Commanding Officer Executive Officer
Colonel TBA
Bronagh "Banshee" Gallagher Major Benjamin "Ironsides" Pugh
Current Roster: 0 Players Overall Public Reputation: 0
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 25th of July, 3076
 
Unit Description
Rising from the ashes of the Red Star Legion mercenary command, the Black Talons Phoenixes are one of the fastest rising young units in the Inner Sphere. Founded by Capt. Alexander McKay after the destruction of his previous unit, the Black Talons Phoenixes have grown steadily, in both size and reputation.

Originally a single company of 3025-era Battle Mechs purchased with what little funds McKay and the other members of the unit could scrounge together, the unit has since grown to nearly a regiment's worth of combined arms might. Currently comprised of three Battalions of Mech forces, a Reconnaissance Company, a Strike company, a Wing of Aerospace fighters (12), and a separate company of Battle Armor troops, the Black Talons Phoenixes can provide a solution to any type of contract or problem you may have.

The Black Talons Phoenixes are currently under the command of Colonel Lance McRaven, a veteran of numerous campaigns and contracts with Hansen's Roughriders, one of the premiere mercenary units the galaxy has ever known. The current executive officer, Lieutenant Colonel William "Billy" Boudreaux, joined the Black Talons as a cook, and not much is currently known about him.

Fresh from a contract with the Lyran Alliance, on Finmarck, in the Former Rim Worlds Republic, the Black Talons Phoenixes are currently working out a supplemental contract with the Lyran Alliance Ambassador, to move spinward, and to perform reconnaissance of the Clan Jade Falcon forces currently holding Hood IV, with a little more than a battalion of force, and transmit that information back to the Lyran Alliance. The rest of the unit is continuing to repair and refit, on Kowloon, in case of any further indiscretion on the Clan Jade Falcon's border with the Lyran Alliance. The enemy troop strength has been rumored to be at two clusters, but knowing the Clan Jade Falcon Touman, they are suspected to be Garrison and Solahma troops, not front line True Bloods.