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Commanding Officer Executive Officer
Colonel Captain
William Draka Norstrum Mark Gerhold
Current Roster: 3 Players Overall Public Reputation: 3
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 7th of November, 3089
Unit Description
The 7th Armored Legion is a reformed unit from 7th Cavalry of older veterans from the Federation Suns area. Comstar needed more units for it's Exploration Corp and thus the 7th Armored Legion was created and work from Hellespont system.(Rimward) The 7th was lucky that on being able to accrue Clan equipment at the beginning of their formation which has served well in getting new work and keeping pirates at bay. Already the unit is getting request to for contracts. A good sign for a new unit that gets to keep it's roots close to the Federated Suns.

The 7th being a combine arms unit and since most had their training from Comstar, has gone to the same unit formation but call units as per an armored cavalry unit.

Commanding Officer Executive Officer
Lieutenant General Major
Zhao Zi Long John Kelly
Current Roster: 6 Players Overall Public Reputation: 47
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 7th of June, 3078
Unit Description
From the Succession Wars to the Clan Invasion, from the FedCom Civil War to the current chaos of the 5th Succession War. Constant and increasingly escalating warfare destroyed worlds and killed billions. What many failed to account for, and was indeed ignored when reported, was that the years of fighting decimated something else. Something intangible - a soldier's soul. Most soldiers persevered, barely retaining their sanity by loosing themselves among their brethren and unit. Some commit suicide. Others flee, searching for a place to rediscover their direction, humanity and soul - or simply to escape from court martial charges of desertion, cowardice and mutiny.

A group of such warriors from all over the Inner Sphere and Periphery met on New Hedon, the capital of Herotitus and formed the unique and unconventional Black Stars mercenary command. Though technically a single command, the Black Stars operate like no other mercenary unit. It is basically a collective of small units ranging from individual soldiers, to an entire Battlemech lance or more. These small units sub-contract jobs from the Black Star leadership that runs the operations that is simply called the 'Cell'. Consisting of soldiers and sub-unit commanders who have stayed the longest with the Black Stars, the 'Cell' negotiates all contracts after filtering through suitable ones and getting a majority vote from the current sub-contracted units.

The Black Stars make no preference for their recruitment. They would just as readily hire a retired Colonel from the AFFS as they would a washed out Periphery Mechjock seeking to escape gambling debts. There have been been cases of former Word of Blake soldiers fighting alongside former ComGuards within the unit. The Black Stars offer autonomy and a safe haven to individuals in the very eye of the turmoil in the current universe. The founding members of the Black Stars decided to gave the fragmented members of the unit at least a passing sense of unity and belonging by deciding on a simple black star outline as the unit insignia. It also reflected the fact that the unit's loyalty was to itself, which may change from battle to battle hence the preclusion of a traditional 'House' or 'Unit' colours. It may also be noted that being a simple to spray and/or stencil on design, a new unit sub-contracting under the Black Stars can put up the small logo quickly, and remove them just as easily when they inevitably decide to leave. However, as long as one is a member of the Black Stars, the unit always takes care of their own.

With uncountable number of sub-units signing up and leaving, below are the currently active sub-unit commands enrolled under the Black Star banner:

Sharp Shooters: a tank unit led by Zhao Zi Long, the current nominated representative for the Black Stars since 3078, the Shooters possesses of two reinforced companies of C3 linked Vampire medium OmniTanks, supported by a pair of Fensalir WiGEs. Badger tracked IFVs support Level Is of Battle Armour troops armed with Demon series suits, while a platoon each of Nighthawk and Tornado PA troopers provide further flexibility to the sub-unit.

Trouble Inc.: one of the last remaining founding sub-units next to Zhao's Sharp Shooters, Trouble Inc. had grown massively since those decade ago, although the unit still maintained its focus on its large VTOL fleet. At the peak of its strength, Trouble Inc. could boast of running some of the heaviest Battle Armour suits available, and can also currently lay claim to having a full star of Clan tech 'Mechs within its ranks. Unfortunately, Trouble Inc. has recently been dissolved, breaking up into several smaller units, which went their separate ways. Colonel James Lockheart has been appointed as the Commander of Pharos Station, the Black Stars' Snowden orbital Mining Station.

The Risen: Legate Gaius Marius who currently leads The Risen once commanded the Mortuus Legio Victrix. The latter was a strange, and some say downright eerie unit said to be of Marian origin, where every single piece of equipment, from Battle Armour, to vehicles, to BattleMech and aerospace fighters were chosen for one reason above all others - speed. When Marius was out injured, Legio politics saw him lose his place as the sub-unit's leader. Rethinking how his new unit should be shaped, the Marian formed the Risen, an appropriately christened unit that literally rose from the ashes.

Taking a totally different direction as his former unit, all the Risen's military hardware spots plasma rifle, further supported by inferno missile fed SRM launchers.

Storm Riders: It was once declared by one of ancient Terra's leader that Artillery is "the God of War". The Storm Riders certainly seem to adhere to that as a unit founding policy, specializing in providing artillery support by deploying a lance of Onager artillery vehicles to deliver its main punch. However, the unit has since swelled its ranks with a short lance of non-artillery BattleMechs.

Bloody Marauders: the Marauders are another indication of how far the Black Stars had come from its rag tag beginnings. Previously filled with sub-units that possessed little, or no BattleMechs, the Black Stars Mercenary Command now see more BattleMech centric units like the Bloody Marauders flying their colours. The Marauders are a hard-hitting, fast response and scout/recon unit. It is of reinforced 'Mech battalion strength supported by a Wing of ASF plus considerable combat and support vehicles, Battle Armour and infantry. The Marauders also stand apart from others due to them consisting of quite a large number of Clanners compared to most other units, with their unique mix of Clan and Inner Sphere styled formation reflecting that fact.

Celestyna's Winged Legionnaires: one of the newest sub-units to join the Black Stars, the Legionnaires were founded on Herotitus with the majority of the unit being former Confederated Majestracy Armed Forces solders. The current CO Karen Celestyna intends to set up a couple of combined-arms assault companies while searching for information relating to where her brother was taken by Taurian forces when they briefly took the ConMag system of Herotitus.

Glengarry Independents: Led by John Kelly, a former Captain from the famed Hellstorm Hussars Mercenary Regiment, the Independents started off with virtually zero hardware when they left their homeworld. The unit has picked up more personnel and equipment, first operating together with the Black Stars on the ConMag Periphery world of Huanghuadian, before eventually joining the mercenary command as one of its sub-units. Kelly intends to grow his fledgling unit to a full 'Mech company with armour, mechanised infantry and support.

Commanding Officer Executive Officer
Colonel TBA
Bronagh "Banshee" Gallagher Major Benjamin "Ironsides" Pugh
Current Roster: 5 Players Overall Public Reputation: 34
Current Employer: Lyran Alliance Current Contract: FW-OR-08-01
Game Type: Play By Forum Board Unit Founded: 25th of July, 3076
Unit Description
Rising from the ashes of the Red Star Legion mercenary command, the Black Talons Phoenixes are one of the fastest rising young units in the Inner Sphere. Founded by Capt. Alexander McKay after the destruction of his previous unit, the Black Talons Phoenixes have grown steadily, in both size and reputation.

Originally a single company of 3025-era Battle Mechs purchased with what little funds McKay and the other members of the unit could scrounge together, the unit has since grown to nearly a regiment's worth of combined arms might. Currently comprised of three Battalions of Mech forces, a Reconnaissance Company, a Strike company, a Wing of Aerospace fighters (12), and a separate company of Battle Armor troops, the Black Talons Phoenixes can provide a solution to any type of contract or problem you may have.

The Black Talons Phoenixes are currently under the command of Colonel Lance McRaven, a veteran of numerous campaigns and contracts with Hansen's Roughriders, one of the premiere mercenary units the galaxy has ever known. The current executive officer, Lieutenant Colonel William "Billy" Boudreaux, joined the Black Talons as a cook, and not much is currently known about him.

Fresh from a contract with the Lyran Alliance, on Finmarck, in the Former Rim Worlds Republic, the Black Talons Phoenixes are currently working out a supplemental contract with the Lyran Alliance Ambassador, to move spinward, and to perform reconnaissance of the Clan Jade Falcon forces currently holding Hood IV, with a little more than a battalion of force, and transmit that information back to the Lyran Alliance. The rest of the unit is continuing to repair and refit, on Kowloon, in case of any further indiscretion on the Clan Jade Falcon's border with the Lyran Alliance. The enemy troop strength has been rumored to be at two clusters, but knowing the Clan Jade Falcon Touman, they are suspected to be Garrison and Solahma troops, not front line True Bloods.

Commanding Officer Executive Officer
Lieutenant General Colonel
James Black Roger Hayle
Current Roster: 4 Players Overall Public Reputation: 50
Current Employer: Federated Suns Current Contract: FS-DC-08-01
Game Type: Play By Forum Board Unit Founded: 27th of November, 3079
Unit Description
The Black Wolf Rangers was formed on 1st Nov 3079 by the unification of a small group of dissatisfied Taurian Concordat soldiers Led by Captain James Black, and the remnants of a small ‘down-on-their-luck’ mercenary unit brought together by Lt Cheryl Wolfe. Cpt Black along with a few close members of his former unit, fed up with the political manoeuvring and Anti-Davion propaganda in the Taurian Concordat, set forth to create a mercenary command that they could control ‘who’ they fought for ‘when’ and ‘why’. While travelling to Terra the two groups led by Black and Wolfe agreed to form the BWR.

Organized into a uniquely named Latin/Wolf unit and rank structure, the Ranger’s became well known for their Pack-like tactics and strategies. Adept at hit and run tactics, ambushes and deep recon, the BWR has served all Inner Sphere Realms save the Draconis Combine. Awarded the planet of Cimeron by the Federated Suns, the BWR stands ready to repulse the dragon in the spin-ward section of the Draconis March.

Special training on Cimeron has begun at the New Academy of Military Studies near the Units mountain stronghold ‘The Fang’. Multiple venues of military arts can be studied but concentrates on the mech warrior, Armour and infantry lines. Aerospace fighter studies as well as specialized avenues such as artillery and engineer training is conducted as well.

The Black Wolf Rangers have grown to a full Division of combined arms force. Consisting of one Mercenary Regimental Combat Team of one regiment each of mech, Armour and Battle Armour, 5 Rapid Expeditionary Forces (REF's) Combined arms Regiments created for rapid deployments and self sustaining support. The Cimeron Defence Force that defends their home world, is a large contingent having a mech Regiment 3 armour regiments and 7 Infantry Regiments along with Two Aerospace wings and a convnentional Fighter wing.

Commanding Officer Executive Officer
Major TBA
Alexander Yao Jackson Tallman
Current Roster: 5 Players Overall Public Reputation: 6
Current Employer: Draconis Combine Current Contract: DC-DC-10-01
Game Type: Play By Forum Board Unit Founded: 15th of July, 3093
Unit Description
Chaos Incorporated is a medium-heavy BattleMech unit with integrated battle armor and Aerospace fighter support with no unit specialty beyond being able to fight and do it well enough to bust more than a few heads when they do. The MechWarriors and other soldiers that make up the unit are experienced fighters, but may be a bit down on their luck or perhaps a tad too unsavory for the more famous or conventional mercenary units in the Inner Sphere.

Despite evidence to the contrary, Chaos Incorporated is certain they will give you the biggest bang for your C-bill and let no one get in the way of a successfully completed contract. Banded together through fate and a last minute jail break; the men and women of Chaos Incorporated believe that no job is too small and no paycheck too big for them to make whatever they are paid to do happen. Even they are not entirely sure what exactly will happen in that process, but everyone involved is certain that it will be something for the evening news to report on.

Commanding Officer Executive Officer
Major Captain
Dwayne Jamison Bishop Nathan Jones
Current Roster: 4 Players Overall Public Reputation: 9
Current Employer: Taurian Concordat Current Contract: PY-RR-04-06
Game Type: Play By Forum Board Unit Founded: 30th of May, 3078
Unit Description

Not all mercenary units are created equal.

In 3077, Dwayne Bishop, a former Outworlds Alliance officer turned treasure hunter returned from a supposedly fruitless LosTech search in the Periphery. Rumors persisted he'd found something however and a short time later he acquired a rundown dropship, the Huntress and filled it with a company of outdated mechs. Formed around the core of his treasure hunters, the Deuces Wild were soon taking small time contracts in the Periphery.

After a few low key contracts the Deuces first came to the spotlight while working for the Capellan Confederation. In a series of pitched battles, the outnumbered mercenaries defended the world of Ward from an incursion by the Taurian Concordat.

In the aftermath of the victory however, commander Bishop was hospitalized with a rare and difficult to treat illness. He was sidelined for nearly a full year, during which time the Deuces returned to obscurity in the Periphery.

Bishop’s return signaled a change in the small time, hard luck unit. In the past few years, the Deuces Wild, nicknamed the ‘Periphery Bad Boys’ and the ‘Fortunate Sons’, have fought for or against every major house in the Inner Sphere. They again gained notice during the fierce campaign on Ares, where they recaptured the world for the Federated Suns.

Never the most glamorous nor best equipped unit, the Deuces Wild gained a reputation as a haven for those with a questionable past. Always rough and tumble, usually just shy of bankrupt, they persisted through a combination of skill on the battlefield, ingenious salvaging and tech work and creative, if not always legal, side jobs.

The renegade reputation of the battalion was further reinforced in the wake of the Department of Mercenary Management's dissolution. DJ and his battalion opted to not join the new Mercenary Review and Bonding Commission, truly operating as independent agents until their retirement in 3090.

It seemed the days of the battalion were over and most of the unit settled down or signed on with other commands.

Then came a bombing in Merope that claimed left DJ missing and presumed dead. Jason Tian, former lancemate to DJ, called what elements of the unit he could find and launched a rescue mission, dropping two lances of mechs onto a world moments from open rebellion.

By the time the mercenaries were ordered from the world, the insurrection was all but crushed and DJ was found. Though he'd survived and even fought during the incident in Merope, DJ opted to turn the mercenary unit over to Jason, promoting him to Major.

Now under new management, the Deuces Wild are back in action. Already a new generation of scoundrels and rogues with hearts of gold have signed on, ready to live down to the reputation DJ and his treasure hunters set twenty years ago.

The unit makes use of predominately older equipment, which is easier to maintain, scattered with a handful of upgraded machines. They have a small tech crew, but most of the maintenance is performed by the pilots and troopers themselves. The majority of mechs are jump capable, making the Deuces a highly mobile force.

Commanding Officer Executive Officer
Captain Lieutenant Senior Grade
Penelope Trumbull Garrick Wolf
Current Roster: 2 Players Overall Public Reputation: 1
Current Employer: The Nobility Current Contract: FW-OC-04-03
Game Type: Play By Forum Board Unit Founded: 15th of March, 3097
Unit Description
Eden’s Guard is a small mercenary unit, comprised mostly of ex-Star League soldiers and equipment. Most of the members are from Terra itself, seeking to put their skills to good use, uncomfortable with the current state of affairs in the central Inner Sphere.

The unit specializes in peacekeeping operations, preventing fighting from reaching too high of a boiling point, and does not shy away from opening dialog between both sides if it means a meaningful resolution. As such, they are renowned not only for their ability to operate as a military force, but as a diplomatic and humanitarian one, as well.

Deploying a mix of Battlemechs, Infantry, and Battle Armor, Eden's Guard provides security for VIP's and facilities. They also employ dozens of engineers, doctors, and other emergency relief personnel to provide immediate aid to beleaguered regions.

Commanding Officer Executive Officer
Captain TBA
Niobe Bey TBA
Current Roster: 1 Player Overall Public Reputation: 1
Current Employer: Free Worlds League Current Contract: CC-RE-12-01
Game Type: Play By Forum Board Unit Founded: 5th of May, 3096
Unit Description
The Great White Fleet are specialists in wet naval and aquatic warfare. At the time of the unit's founding it included a Rapier-class Patrol Destroyer that the unit manages to transport from world-to-world, in pieces if necessary. This asset has helped to garner some notoriety among potential employers. The Rapier is the centerpiece to the unit, though the Great White Fleet anticipate growing to encompass a wider range of capabilities, from marines airlifted off its helipad to small boat squadrons engaged in escort and littoral operations.

The unit's co-founders are Niobe Bey and Samuel Toll. Toll is a former a Commander in the New Delos Oceanic Militia who commands the unit’s combat forces. Niobe Bey (of House Bey) represents the military intelligence brain and public political face of the Great White Fleet.

The Great White Fleet has strong ties to the central government of the Free Worlds League. The unit’s moniker is inspired by two things. First it was chosen by Samuel Toll as a naval history reference to reflect his unit’s willingness to travel across the Inner Sphere, an unusual quality for a wet naval unit in the 31st century. Finally, it is also a not-so-subtle reference to their strong connections to the Covenant of Blake.

Commanding Officer Executive Officer
Cade MacKenzie Aldus Vong
Current Roster: 8 Players Overall Public Reputation: 18
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 6th of June, 3087
Unit Description
Few units, Clan or Inner Sphere, have attained the level of recognition the 12th Bear Guards have in the past ten years.

Starting as an experiment by Kahn Sarah Vishio, the Growling Bears, initially only a Trinary in size, was meant to be a quick reaction force to deal with any threats along the Dominion's borders. Comprising both Trueborn and Freeborn warriors under the command of a young Ristar Star Captain named Cade, the unit also served as a rallying point to help unify Clan Ghost Bear and Rasalhague populations behind a single unit.

To call the experiment a success would be the equivalent of calling the the Succession Wars a mild altercation.

Since their inception, the Growling Bears have been on the cutting edge of the Dominions conflicts. They've fought Trials against Clan Wolf and Clan Jade Falcon, dealt with the radical Frihet rebels, led the liberation of Rasalhague, and formed the spearhead of the Star Bridge War.

Today, Cade still commands the Growling Bears, now officially the 12th Bear Guards Cluster. Now a bloodnamed Star Colonel, Cade MacKenzie's Growling Bears is one of the best trained and best equipped units in the Rasalhague Dominion Touman.

The Guards make use of a highly mobile combined arms approach to combat. A number of stars deploy as Novas and Elementals train extensively with their Mechwarrior counterparts, both augmented and not.

The 173rd Battle Trinary and 181st Striker Trinary use predominantly Omnimechs. The 101st Assault Trinary makes use of a mix of Omni and standard designs.

Air cover is provided by the 17th Pursuit Binary in a mix of medium and heavy omnifighters.

Commanding Officer Executive Officer
Major Captain
Erik Ingersoll Gunther Price
Current Roster: 2 Players Overall Public Reputation: 1
Current Employer: Federated Suns Current Contract: CC-SA-04-01
Game Type: Play By Forum Board Unit Founded: 2nd of June, 3087
Unit Description
Ingersoll's Armored Cavalry is a newly minted mercenary company as of 3087. They are led by ex-LAAF officers, including their commanding officer Captain Erik Ingersoll, once a Hauptmann-Kommandant in the Arcturan Guards brigade. The Cav was designed from the ground up to be an integrated, combined arms force, suited to many different roles on a modern battlefield, even fielding their own special operations team, drawn from specalists with LIC and LAAF field experience.

Currently, the IAC is negotiating with the LAAF Mercenary Liasion Command for a new contract.

Commanding Officer Executive Officer
Captain TBA
Cathryn Whitley TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: Capellan Confederation Current Contract: FW-OC-04-04
Game Type: Play By Forum Board Unit Founded: 19th of March, 3097
Unit Description
We are a Battle Armor eccentric unit based on Stealth, Espionage, and Infiltration Tactics. We have no 'Mechs. We are eight squads of Battle Armor strong and one Special Forces Platoon of jump infantry, ferried to and from target world aboard four modified Caerleons. We do however, have a DMM sponsored DropShip that has been modified to carry four Small Crafts and our standard operating procedure will be to station her in the target world's orbit to bounce communications of off, until we acquire our own satellite. The Rabid Wolves will start off with two Pandion WiGEs, two Prowler Explorer Vehicles, two Typhoon Urban Assault Vehicles, two Heavy Wheeled APCs, a lance of Turhan Urban Combat Vehicles, two Kestrel VTOLs (SRM) and two lances of various support vehicles of which most notably is a Mobile Tactical Command HQ vehicle.

Commanding Officer Executive Officer
Duke Broken Wheel Captain
Xavier Steele Tatiana Donatella
Current Roster: 4 Players Overall Public Reputation: 58
Current Employer: UNASSIGNED Current Contract: UNASSIGNED
Game Type: Play By Forum Board Unit Founded: 27th of April, 3069
Unit Description
Xavier Steele has been the commander of The Restless Souls Mercenary Unit since its inception in 3069. Although plagued by a shortage of 'MechWarriors, he has grown the unit into a full strenth Division with combined arms of tanks, infantry, VTOLs, Battle Armor, AeroSpace Fighters, BattleMechs as well as 'WarShips. The only unit to have its own JumpShip transportation. Some at the MRBC have suggested that he resign due to his getting along in years and allow new blood circulate through the ranks. This is unlikely to happen. Steele considers himself a mentor to all the Souls Colonels and Majors and so will stay on until he thinks one of his Senior Staff is ready to pick up the controls. "After that," as he always says, "I'll consider retirement."

Senior Lieutenant Brandi Rodriguez, the units former-Executive Officer, has turned around the moral of the unit from an all-time low to above average high. This has been attributed to her background, that having been a lowly grunt herself, and her unorthodox style of command. The XO position has hit some hard times. After Brandi redirected her efforts to Battalion Adjutant, Nariko Matsuhita was recalled, however; within four short months she was Court Marshaled. With the serious injury that was sustained by Brandi in combat she was no longer an option for the XO position. Nariko's replacement was Christian Levesque who within a month of becoming the Restless Souls Executive Officer accepted an alternate posting to a Davion Guard Unit. Then came one of the Soul's lieutenants, namely Alex McCray. Alex took the reins of the XO seat and seemed to grab on to it for the long haul. He impressed by the sheer hours he spent every day deep into paperwork or at the controls of his mech. He was the winning ticket, but Lady Luck had something else in store for the Restless Souls and Alex succumbed to a terrible disease that kept him away from his posting for a long time. Without an XO for a long time Steele had to replace Alex with the Chief Logistics Officer, Anakin, an 'adopted' Wolf clanner. Anakin became one of the first clanners to obtain a senior posting in a DMM unit. He 'rejuvenated' the unit with new training programs that were a reminder of the enemy that almost conquered the Inner Sphere years back. He was the XO for over eleven years, but opted out to join to rejoin a Clan unit. The newly promoted Field Marshall turned back to his old friend Alex McCray for yet another replacement.

Each Regiment of the Restless Souls excels in a particular art of warfare. Diablo Regiment, Foxtrot, can defend a piece of property like it was an entire Brigade all by itself, and is considered the Souls' defensive experts. The Assault Regiment, called Sledgehammer, does best on the attack, using its massive size and long range firepower to blast through enemy positions. The Recon Regiment, nicknamed Eagle Eye, is best at raiding and recon. The 'Hunter-Killer' Regiment, Heaven's Fist, is feared around the Inner Sphere for the notorius ability to root out and apprehend high profiled enemy units. The Strike Regiment, Manticore, has mastered the art of long range fire power from behind cover with the resources to bring well over 2,000 long range warheads in on a target in a single salvo. With the increased size to Brigade and then to Division the Regiments have grown in size and in numbers. Their AeroSpace Fighter Support now full Aero Regiments, Iron Falcon, can appear behind enemy lines at will and wreck havoc, even through the most heavily defended strong points. The Restless Souls Vehicle Regiment, commanded by Colonel Jason Fosdick.

The Restless Division consist of two BattleMech Regiments as well as an Infantry Regiment, a VTOL Regiment, a support Regiment, an AeroSpace Fighter Regiment, its DropShip Fleet, and JumpShip Armada, and four WarShips provide the Souls with the independence and staying power they need to stay viable.

With the aquisition of three Landholds, a Countship and a Baronet, the Restless Souls now have a place to call home and a place where they can leave their dependents and draw upon for new recruits, perform training, garner yearly revenue, and control two Military Hardware Depots across three Landholds. They have constructed an Orbital Factory and Shipyard around their prinary Landhold, Quentin in the Federated Suns.

The Division as a whole is considered a leader when it comes to defense. The Restless Souls have an uncanny ability to use the terrain and resources around them to their best advantage. Enemies who think a field is empty find themselves shocked when Restless Souls 'Mechs suddenly spring up around them.

Commanding Officer Executive Officer
Captain TBA
Kara Kilij TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: Capellan Confederation Current Contract: FS-ES-04-01
Game Type: Play By Forum Board Unit Founded: 26th of April, 3097
Unit Description
In their leather jackets, with their tattoos and their beards they might not look like the average paramilitary mercenary company but the Riders of the Damned possess the combined combat experience of a crack mech unit. One might assume from their outward appearance that they lack discipline and have problems with authority, but they elect their officers and follow a strict social code.

The Riders train more than the average mercenaries, on par with elite mech units from the Great Houses of the Inner Sphere. Their training is so frequent because they utilize a style of fighting called “initiative based tactics.” It’s an effective, if rare strategy, that relies on replacing constant commands from officers with decisive action and flawless team work.

The Riders of the Damned were founded by Kara Kilij, a former Capellan Death Commando and grandson of the famous Capellan General known as “the Black Sword.” After “leaving” military service (an action that was less than voluntary) he joined a club of rough and ready military veterans from the Taurian Concordat called the Damned.

After becoming a full member of the club, a so called “patch holder,” he used his military and political contacts within the Confederation to gain a Union Class Drop Ship and 12 battlemechs. Kilij gathered the best mech warriors and techs from within the Damned and offered them a job as an extension of their membership in the Damned. This gave rise to the mercenary company now known as Riders of the Damned.

Commanding Officer Executive Officer
Captain TBA
Duncan Myers TBA
Current Roster: 1 Player Overall Public Reputation: 1
Current Employer: Federated Suns Current Contract: CC-OC-06-02
Game Type: Play By Forum Board Unit Founded: 14th of February, 3096
Unit Description
A combined arms Mech centric unit, the War Hounds prefer offensive operations to defensive operations. When operating, armor units will pin the enemy forces into place then hit the pinned forces with Mechs, artillery, and air units. Currently the unit consists of two lances of armor, a lance of Mechs, two squads of battle armor, and a lance of Aerospace fighters but look to expand. The commanding officer wants to include artillery and more Mechs in the unit. The War Hounds prefer to work for the Federated Suns, but will work for any employer that is not operating against the Suns except for the Lyran Alliance.