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Commanding Officer Executive Officer
Captain Lieutenant Senior Grade
Penelope Trumbull Garrick Wolf
Current Roster: 2 Players Overall Public Reputation: 1
Current Employer: The Nobility Current Contract: FW-OC-04-03
Game Type: Play By Forum Board Unit Founded: 15th of March, 3097
 
Unit Description
Eden’s Guard is a small mercenary unit, comprised mostly of ex-Star League soldiers and equipment. Most of the members are from Terra itself, seeking to put their skills to good use, uncomfortable with the current state of affairs in the central Inner Sphere.

The unit specializes in peacekeeping operations, preventing fighting from reaching too high of a boiling point, and does not shy away from opening dialog between both sides if it means a meaningful resolution. As such, they are renowned not only for their ability to operate as a military force, but as a diplomatic and humanitarian one, as well.

Deploying a mix of Battlemechs, Infantry, and Battle Armor, Eden's Guard provides security for VIP's and facilities. They also employ dozens of engineers, doctors, and other emergency relief personnel to provide immediate aid to beleaguered regions.




Commanding Officer Executive Officer
Captain TBA
Niobe Bey TBA
Current Roster: 1 Player Overall Public Reputation: 1
Current Employer: Free Worlds League Current Contract: CC-RE-12-01
Game Type: Play By Forum Board Unit Founded: 5th of May, 3096
 
Unit Description
The Great White Fleet are specialists in wet naval and aquatic warfare. At the time of the unit's founding it included a Rapier-class Patrol Destroyer that the unit manages to transport from world-to-world, in pieces if necessary. This asset has helped to garner some notoriety among potential employers. The Rapier is the centerpiece to the unit, though the Great White Fleet anticipate growing to encompass a wider range of capabilities, from marines airlifted off its helipad to small boat squadrons engaged in escort and littoral operations.

The unit's co-founders are Niobe Bey and Samuel Toll. Toll is a former a Commander in the New Delos Oceanic Militia who commands the unit’s combat forces. Niobe Bey (of House Bey) represents the military intelligence brain and public political face of the Great White Fleet.

The Great White Fleet has strong ties to the central government of the Free Worlds League. The unit’s moniker is inspired by two things. First it was chosen by Samuel Toll as a naval history reference to reflect his unit’s willingness to travel across the Inner Sphere, an unusual quality for a wet naval unit in the 31st century. Finally, it is also a not-so-subtle reference to their strong connections to the Covenant of Blake.




Commanding Officer Executive Officer
Captain TBA
Cathryn Whitley TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: Capellan Confederation Current Contract: FW-OC-04-04
Game Type: Play By Forum Board Unit Founded: 19th of March, 3097
 
Unit Description
We are a Battle Armor eccentric unit based on Stealth, Espionage, and Infiltration Tactics. We have no 'Mechs. We are eight squads of Battle Armor strong and one Special Forces Platoon of jump infantry, ferried to and from target world aboard four modified Caerleons. We do however, have a DMM sponsored DropShip that has been modified to carry four Small Crafts and our standard operating procedure will be to station her in the target world's orbit to bounce communications of off, until we acquire our own satellite. The Rabid Wolves will start off with two Pandion WiGEs, two Prowler Explorer Vehicles, two Typhoon Urban Assault Vehicles, two Heavy Wheeled APCs, a lance of Turhan Urban Combat Vehicles, two Kestrel VTOLs (SRM) and two lances of various support vehicles of which most notably is a Mobile Tactical Command HQ vehicle.




Commanding Officer Executive Officer
Captain TBA
Kara Kilij TBA
Current Roster: 1 Player Overall Public Reputation: 0
Current Employer: Capellan Confederation Current Contract: FS-ES-04-01
Game Type: Play By Forum Board Unit Founded: 26th of April, 3097
 
Unit Description
In their leather jackets, with their tattoos and their beards they might not look like the average paramilitary mercenary company but the Riders of the Damned possess the combined combat experience of a crack mech unit. One might assume from their outward appearance that they lack discipline and have problems with authority, but they elect their officers and follow a strict social code.

The Riders train more than the average mercenaries, on par with elite mech units from the Great Houses of the Inner Sphere. Their training is so frequent because they utilize a style of fighting called “initiative based tactics.” It’s an effective, if rare strategy, that relies on replacing constant commands from officers with decisive action and flawless team work.

The Riders of the Damned were founded by Kara Kilij, a former Capellan Death Commando and grandson of the famous Capellan General known as “the Black Sword.” After “leaving” military service (an action that was less than voluntary) he joined a club of rough and ready military veterans from the Taurian Concordat called the Damned.

After becoming a full member of the club, a so called “patch holder,” he used his military and political contacts within the Confederation to gain a Union Class Drop Ship and 12 battlemechs. Kilij gathered the best mech warriors and techs from within the Damned and offered them a job as an extension of their membership in the Damned. This gave rise to the mercenary company now known as Riders of the Damned.

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Commanding Officer Executive Officer
Captain TBA
Duncan Myers TBA
Current Roster: 1 Player Overall Public Reputation: 1
Current Employer: Federated Suns Current Contract: CC-OC-06-02
Game Type: Play By Forum Board Unit Founded: 14th of February, 3096
 
Unit Description
A combined arms Mech centric unit, the War Hounds prefer offensive operations to defensive operations. When operating, armor units will pin the enemy forces into place then hit the pinned forces with Mechs, artillery, and air units. Currently the unit consists of two lances of armor, a lance of Mechs, two squads of battle armor, and a lance of Aerospace fighters but look to expand. The commanding officer wants to include artillery and more Mechs in the unit. The War Hounds prefer to work for the Federated Suns, but will work for any employer that is not operating against the Suns except for the Lyran Alliance.