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General Battletech
FAQ
BTM
Specific FAQ
Along the time we’ve been running the forums we have had a lot of problems with spammers and the only way to combat this was to enable membership requirement in order to let someone post and that has automatically created this situation. It is not designed to get more members to our community or something of the like. We just don’t want our members to be exposed to spam. 2.) How do I start playing BattleTech Mercenaries (BTM), and how much will it cost? a.) Realize you are entering a very complicated, rich universe. There is a lot of material out there and it may take a while to become familiar with it all. Certain people may not recognize your lack of knowledge, so be patient with them and ask lots of questions. Most people will be happy to answer. b.) We have most of the material that a beginner needs already up on the main website but the multitude of materials that are out there will cost you some money, but those are not required to play BTM. If we are on the money subject know that to join and play in the BTM community is absolutely FREE. c.) In order to start playing all you need to do is to take a look in the Newbie’s Guide and then create a character. More details are found in the Guide. If you really get into BattleTech (as a whole and not just BTM), be prepared to dish out serious cash for it. Especially if you try to collect all of the out of print stuff. Luckily, all of that isn't really necessary to enjoy the game (only to nit pick it), and if you are in need of certain information, some of the people on this site have pretty much everything written about BattleTech. Ask, and you'll probably get the info. 3.) What's the history of the BattleTech universe? The website has a complete section dedicated only to this. In the Database section you will find articles relating to a lot of aspects of Battletech: nation leaders, nation’s history, military strength and much more. As we will update the site with new information we will try and mark all the changes to the history that are not canon and are attributed to the BTM timeline. Other sources of information would be the Classic BattleTech site and Patrick’s Archive, both of which are found in the links section of this site. 4.) Why does BattleTech resemble (insert period in history here)?
Because BattleTech
is a ‘reasonably’ realistic system, as far as it follows human
nature. And human nature has a nasty habit of repeating itself.
BattleTech is ‘not’ directly patterned after a specific time in
history (beyond the 3025-3060's or so). It ‘may’ draw inspiration
from some, but that's beside the point.
Clans: Anything from
the Spartans to the Great Mongol Hordes, depending on your
POV.
Note: Each of the
Houses has various cultures within their realms. For instance,
there is a great
The only thing you
have to do is to Google it, but since you asked, my advice would
be to visit P.R.I. 7.) What's Munchkin?
Have you ever played
against someone who would only play with 0/0 pilots and 100 ton,
AC/20 Munchkin directed strictly at BattleTech Mercenaries would be related to players that tend to make their characters impossible to beat, all-knowing, without fault or flaws, better then legendary canon characters and much more. You get the picture. 8.) Are there 'Mech/vehicle/fighter design programs out there? Yes. Loads. But remember that BTM does not accept custom designs, so this is only for you general information.
There are a few
different 'Mech editors. They are all on websites and websites
have this habit of
FASA/FanPro’s
official Mech Editor (Heavy Metal Pro) is available from them.
Check them out at Todd A. Anderson's BTech 4.0a
One major feature is
the fact that the armor is all in rows of ten, which allows a
quicker mark-off Mechworks
This is also a solid
program, and will apparently soon be updated. The site also has
the files The Drawing Board
The Drawing Board
was originally meant to become Mechworks 2. It's changed a lot
since then. You can still get MEP at:
http://www.bs-interactive.com/tdb2_0_10b.zip
This program is
great. It allows much more flexibility than the other two
programs (able to enter 9.) Why are 'Mech so unrealistic (or, why aren't there real 'Mechs)?
Because the game has
to fit on the board, and the game designers didn't want 3000 kph
'Mechs 9b.) Why aren't there real 'Mechs?
They don't exist
outside of very specific laboratories because, right now, they
just aren’t practical. 10.) What is Gausszilla?
Long long ago, in a
galaxy far, far away (Okay, it was FASA HQ) [Colonel J. Griffin’s note sends you to Ken’ note: Special thanks to Chas for this bit] 11.) Where can I read BTech fanfic?
Well, ‘cough’ HERE
‘cough’. We are based on writing in the BattleTech universe and
writing means FanFic. Visit the units on the forums and their IC
section or the mailing lists of the other units and buy 12.) Is BattleTech dead?
Far from it! FASA
sold the rights to WizKids Inc., run by FASA founder Jordan
Weisman. 13.) Arm questions.
"If a ‘Mech has an
enemy to its rear, and it torso twists to the right could it hit
the ‘Mech with its The answer is yes.
"Second can a ‘Mech
make full use of its side arcs with its arms if it is missing the
lower arm,
Yes it can. A 'Mech
missing any actuators through design suffer no penalties when in
ranged 14.) What is FreeForm combat? Ok. So you find yourself writing about a battle situation and you are fighting against an enemy mech and you wonder how to determine which weapon hits your enemy. Here is where freeform comes in. You can use a die roll or just your own imagination but YOU will be the one who will decide what hits what and if it hits. 15.) What is MegaMek combat? Ok. So you find yourself writing about a battle situation and you are fighting against an enemy mech and you wonder how to determine which weapon hits your enemy. This is where MegaMek comes in. MegaMek is a PC simulation of the BT boardgame. The unit you are under will play a game in MegaMek that will determine the fate of a battle. The battle contains the involved parties (we are assuming your character is involved in the battle) and the players who run these battle usually have some standard guidelines completed by each player in order to reflect how the character would pilot his mech. 16.) Creating character and how to improve them over time?
A number of things
must be taken into consideration when creating a character. First
be imaginative and try not to copy the lives of canon characters
and of course you are not allowed to be related with them. (See
the rules section) After finding a name for your character you
must check the unit you wish to join and find out what characters
they prefer (check their info or ask the CO). Now that you know
that check out in what year is the unit playing (as some units
might one or even two years behind or ahead of the main
timeline). After the details about age height, etc are settled
you need to create a history for your character and biography.
Future details are found in the Join Procedures Help file under
point 3. 17.) How much storage space do we have for equipment we don't take with us on a contract? Your storage space is determined by your carrying capacity of your dropships. If you are referring to the space each unit has in the Mercenary Ward of the Alice Springs Castle Brian Complex on Terra then that would be 3,000 tons. The services are automatically paid through the MRBC contracting system. 18.) How is salvage handled? A unit might not have special equipment to handle salvage on the field of battle so a MUCO can assume that he is able to rent such special vehicles on the planet on which the contract takes place. The renting and any other financial aspect of this situation is paid by the DMM. As for the salvage, it will be stored under the unit’s protection until the contract is finished and then it will be taken care of by the DMM until salvage is distributed to the unit (if the respective contract has a salvage clause). The salvage would be available for pick-up from Terra or from any of the newly proposed depot worlds. 19.) Is there a limit to how much a unit can write? No there is not limit to how much a unit can write and thus no limit to how much salvage or money can get for its writings. 20.) When does a contract expire? A contract expires after 6 months, but recent rules changing make the contract available in the last 48 hours to any unit that has at least 1 point of reputation with the hiring faction. 21.) Is a supplemental contract subjected to reputation? No. A unit can bid for a supplemental contract even if it doesn’t have the necessary reputation for that type of contract to do so. 22.) Is a unit able to apply for multiple contracts? Yes it is as long as it has the required ‘hardware’. There is amore detailed section about this in the section “What are Contract and Bounties?” in the Database. 23.) What force can you send to complete a contract? You are bound by the contract to send at least the required force, but no one is stopping you to send a much heavier force, but think if it suits you from an economical point of view. 24.) Can I own my own mech? You can not design units, create custom units, or manufacture any units for your mercenary companies use (or private use for that matter) under any conditions what so ever!!! Are you looking to put me out of a job? All of a mercenary units assets are to either be purchased from the DMM's hardware brokerage department (by the merc units CO only) or salvaged off some god-forbidden wasteland of a battlefield that you helped create. Thanks to Lieutenant General Kristan Dagley, Military Hardware Broker for this answer. 25.) Can I make modifications to my mech in BTM? You can not make modifications of any lasting value to a unit attached to a mercenary company sponsored by the DMM. (Unless ok'ed by me of course!) By lasting value I mean longer then one single battle of a single contract campaign. [Think about when Kai-Allard used a Gauss Rifle on the back of a truck type scenarios to justify such actions.] Switching a mechs variant is, especially if it is an Inner Sphere design, is like buying a new mech. So if you really want to switch variants in BTM your CO is gonna have to go to his/her TO&E to do a mech swap with the DMM's MHB ASAP. (I can't fit any more acronyms in there.) Thanks to Lieutenant General Kristan Dagley, Military Hardware Broker for this answer. 26.) Can I design a new mech from scratch for use in gameplay? You may be a mechwarrior but only the very special soldiers own their own mech (and I don't mean Timber Wolves and Atlas here; think Wasps, Stingers, or other ancient, light-weight and well used mechs), those who have had their mech in the family for generations. No the truth of the matter is unless you are a mercenary units CO you don't own your ride! Your CO owns both your gear and your soul till the end of your contract, or the death of one of you. And that is thinking on the bright side soldier! Thanks to Lieutenant General Kristan Dagley, Military Hardware Broker for this answer. 27.) What about Lv. 3 technologies and rules, such as a supercharger or the optional firing rules for ultra ACs? We have decided to leave that to the individual decision of each MUCO, so check with your CO if you have one or with whom you would like to join. 28.) Purchasing battle-armor? In case you want to ask, battle armor is purchased in squads. Four suits for the I.S. squads and five suits for the Clan squads. 29.) What is the difference between PBEM and PBF? PBEM means play-by-e-mail and it relates to the system in which the players are members of an e-mail group (usually on Yahoo or MSN). It works like any other mail group. A player send an e-mail to the group and the respective e-mail is then received by all other members of the e-mail group. The e-mails are usually separated into two categories OOC (out of character) and IC (in character). The whole play and communication is done in the e-mail group and only players can communicate between themselves. Outsiders are able only to read the messages and nothing more. PBF means play-by-forum and it relates to the system of play where the players use a dedicated section of a forum to play. The BTM forum has a section like this for every unit even though only some of them use forum play. The respective section is divided like an e-mail group into two categories: OOC and IC. The difference here is that the IC section is completely visible to the outsiders, but the OOC is not. Also the unit sections have threads where the public can ask questions or speak to the player of the unit. Play is being done through forum posts in the IC thread. 30.) How can I realize what information from BTM is canon and which is not? Usually the information we have modified about the Battletech universe is in grey or marked in some way. We are still building the site since a community this large is always developing and so we will try to mark every non-canon aspect we present on the site. 31.) How can I submit a question? Just send it to public-relations@battletech-mercenaries.com or anakin.george@gmail.com and the question will reach the DMM ears and it will receive a response as soon as possible. It might even be added to this FAQ. Other means of submitting question would be to ask in the forums. There are a lot of people there ready to help.
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