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Cebalrai
Associated MERC-NET Contracts:

None

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Region: Draconis Combine
Ambassador: Tomoe Katsuie
X:-8.35 Y:120.49
Planetary Capital: New Wade
Primary Climate: Polar
Approximate Population: 142 Million People
Days to Jump Point:22 days
Planet Details:

Less than hospitable, even before the arrival of human colonists, Cebalrai was settled more as a waystation than as a home to millions of people. With a thin atmosphere and a flimsy ozone layer, this world is continuously doused by far too much solar radiation from its giant K2 star, and so the first colonists to this world-and all their descendants since-erected partially reflective domes and screens over their structures and smaller communities.

During the Age of War that preceded the rise of the Star League, renegade forces hit Cebalrai from a neighboring system and employed nuclear weapons against the capital city of Wade to cover their escape. Extensive efforts to cure the planet's ills, both natural and manmade, were undertaken with aid from Star League engineers during the height of humanity's Golden Age, restoring and purifying much of Cebalrai's air and water. Remarkably, even the hellish warfare that raged after the fall of the League did not visit this world with the same punishment as the Age of War, though continuing border clashes between Houses Steiner and Kurita frequently left the rocky landscape and delicate woodlands scarred by conventional weaponry.

Cebalrai's capital city, New Wade, is located on the north polar continent of Sarrina, and is also home to the planet's single major spaceport. Lennori, the planet's other northern continent, is only habitable into its middle latitudes, as temperatures and other solar radiation hazards closer to the equatorial zones have rendered the southern reaches and the nearby equatorial continent of Hellesdon barren desert wastes.

Technological Development:

Some advancement; poor educational systems; medical care at level of 21st-22nd century; microelectronics industry non-existent; some areas with higher rating possible, but privately run/held.

Industrial Level:

Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs).

Raw Material Dependence:

World/system produces all the raw materials needed and commonly exports large quantities of surplus.

Industrial Output:

World has an extremely limited industrial base and imports much of its needs.

Agricultural Development:

World is agriculturally poor and must import much of its food to supplement what is grown.