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Associated MERC-NET Contracts:


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Region: Draconis Combine
Ambassador: Tomoe Katsuie
X:26.6 Y:97.54
Planetary Capital: LeSabrea
Primary Climate: Semiarid
Approximate Population: 1.659 Billion People
Days to Jump Point:9 days
Planet Details:

Thanks to the presence of an abnormally huge gas giant in the system's outermost orbit, Alya follows an elongated revolutionary cycle around its sun and has created an equally peculiar orbital path for Xanadu, Alya's single large moon. The effects of these eccentric orbits have created such unusual day/night and seasonal cycles for Alya that travelers to this world are given complicated native calendars and urged to use these in place of the galactic standard during their stay to minimize confusion.

The first colonists on Alya were drawn to the abundant mineral and fuel resources locked beneath the planet's many parched badlands, particularly on the rocky northern hemispheric continent of Paroasis. Agriculture, hampered by the extreme winter and summer cycles and a lack of freshwater sources, was restricted to controlled hydroponic efforts that relied on imported water, and failed to do more than support the needs of the planet. Despite the handicaps, however, Alya thrived, supported by its local industries, which primarily produced plastics and refined fuels for all manner of internal combustion engines.

Alya suffered few serious raids or changing of hands during the Succession Wars, as there were always more strategically important worlds nearby for an enemy to attack. The capital city and commercial center of Alya, LeSabrea, is located on Paroasis, on the western shores of the landlocked Saline Sea, while the bulk of the planet's industrial might is headquartered five hundred kilometers east, in Flerise City. The southern continents of Zenishli and Desije, by comparison, are sparsely populated, covered mostly by unspoiled evergreen wilderness and a mix of rolling hills and abrupt mountain chains.

Technological Development:

World of moderate advancement; average educational systems and medical care; microelectronics can not be manufactured.

Industrial Level:

Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs).

Raw Material Dependence:

World/system produces all the raw materials needed and commonly exports large quantities of surplus.

Industrial Output:

World has a small industrial base that may produce a limited number of products for export.

Agricultural Development:

World is agriculturally poor and must import much of its food to supplement what is grown.