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Territorial Campaign
Missions in this class are more
concerned with the need to protect or seize territorial objectives than they
are with battle. Specifically this category includes Riot Duty and Siege
Campaigns. Though dangerous, these operations do not provide a great deal of
pay. Service length is average
Riot Duty
Mercenaries are frequently
hired for riot duty, the suppression of a smoldering or active rebellion on
a world under the employer's control. The duty is unglamorous, very
difficult and dangerous, but, like garrison and security duty, it does not
pay well. Although few rebels can stand up to high-tech mercenaries in
battle, the threat of terrorism and general insurgency fills a merc's every
hour with danger. Employers usually stipulate that mercs are to do the least
possible damage to targets of strategic or economic value, complicating the
mercenaries position. In addition, an employer might unleash mercenaries on
a rebellious planet while keeping House units clear not only of violence,
but of all involvement. After the mercenaries quell the riot, the employer
steps in, blames the mercenaries for exceeding their authority, and so
becomes a savior rather than an oppressor. Meanwhile the mercenaries are
sent packing in disgrace. Siege Campaign
In many instances an aggressor
will implement a policy of siege warfare rather than a true offensive.
Sieges are conducted on a planet-wide scale to reduce enemy forces on the
planet without the need for pitched battles. In a siege campaign, troops
wage a war of maneuver in which most battles are minor skirmishes rather
than major clashes. Aerospace superiority is exerted to deny off-planet
supplies and reinforcements. Contract Payment Table
Months: In-Game length of Contract. Real Time: Days passed in reality. Bounty Per Word: How much C-Bills gain per word in a contract transcript Minimum Words: The minimum amount of words for the contract transcript. BSBT: Bonus Salvage Bounty Target
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