Territorial Campaign

Missions in this class are more concerned with the need to protect or seize territorial objectives than they are with battle. Specifically this category includes Riot Duty and Siege Campaigns. Though dangerous, these operations do not provide a great deal of pay. Service length is average

Riot Duty

Mercenaries are frequently hired for riot duty, the suppression of a smoldering or active rebellion on a world under the employer's control. The duty is unglamorous, very difficult and dangerous, but, like garrison and security duty, it does not pay well. Although few rebels can stand up to high-tech mercenaries in battle, the threat of terrorism and general insurgency fills a merc's every hour with danger. Employers usually stipulate that mercs are to do the least possible damage to targets of strategic or economic value, complicating the mercenaries position. In addition, an employer might unleash mercenaries on a rebellious planet while keeping House units clear not only of violence, but of all involvement. After the mercenaries quell the riot, the employer steps in, blames the mercenaries for exceeding their authority, and so becomes a savior rather than an oppressor. Meanwhile the mercenaries are sent packing in disgrace.

Siege Campaign

In many instances an aggressor will implement a policy of siege warfare rather than a true offensive. Sieges are conducted on a planet-wide scale to reduce enemy forces on the planet without the need for pitched battles. In a siege campaign, troops wage a war of maneuver in which most battles are minor skirmishes rather than major clashes. Aerospace superiority is exerted to deny off-planet supplies and reinforcements.
Most mercenaries favor siege campaigns. There is little danger of taking heavy casualties and the campaign is long enough to guarantee steady employment. Like most operations undertaken in the face of an enemy, pay tends to be good and there are plenty of opportunities for independent operations without excessive employer involvement. Periodically, such campaigns go awry and lead to major battles, but on the whole, a siege campaign is the mercenary's idea of a perfect ticket.

Contract Payment Table

 

Company Strength Detachment Table

MONTHS

(Real Time)

Bounty Per Word

Minimum Words

BSBT

2 30 600 6,000

52,000

4

60

700

12,000

68,000

6

90

800

18,000

84,000

8

120

900

24,000

100,000

10

150

1000

30,000

116,000

12

180

1100

36,000

132,000

       
Battalion Strength Detachment Table

MONTHS

(Real Time)

Bounty Per Word

Minimum Words

BSBT

2 30 700 12,000

78,000

4

60

800

24,000

100,000

6

90

900

36,000

122,000

8

120

1000

48,000

144,000

10

150

1100

60,000

166,000

12

180

1200

72,000

188,000

       
Regiment Strength Detachment Table

MONTHS

(Real Time)

Bounty Per Word

Minimum Words

BSBT

2 30 800

21,000

104,000

4

60

900

42,000

136,000

6

90

1000

63,000

168,000

8

120

1100

84,000

200,000

10

150

1200

105,000

232,000

12

180

1300

126,000

264,000

 

Months: In-Game length of Contract.

Real Time: Days passed in reality.

Bounty Per Word: How much C-Bills gain per word in a contract transcript

Minimum Words: The minimum amount of words for the contract transcript.

BSBT: Bonus Salvage Bounty Target

 

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