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Static Defense
This category includes Garrison, Cadre and Security Duty, all fairly low risk. low pay, long service operations that are dull and inglorious.
Garrison Duty Strictly speaking garrisons are found on uncontested worlds with enough strategic significance and potential for trouble to warrant the presence of combat troops. In theory such worlds are low risk stations where combat or civil disorder are not expected. Because of this, a unit hired for garrison duty is not likely to see action, and probably will not receive good pay or other benefits. Because House units are more loyal, less cautious, and certainly less expensive to maintain in the field that are mercenaries, House leaders often employ mercenaries for garrison duty to free up House troops for frontline duty.
Cadre Duty Security Duty
One step removed from garrison
duty is security duty, in which the unit is hired to provide security for
some target believed threatened by hostile forces. Where garrisons usually
watch over a whole planet, a security mission might revolve around the
protection of a single installation, supply convoy, or other limited target.
Non 'Mech mercenaries (infantry for example) are sometimes hired to serve as
marines on exposed JumpShips or commercial transports, or to act as
bodyguards for dignitaries and the like.
Contract Payment Table
Months: In-Game length of Contract. Real Time: Days passed in reality. Bounty Per Word: How much C-Bills gain per word in a contract transcript Minimum Words: The minimum amount of words for the contract transcript. BSBT: Bonus Salvage Bounty Target |
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Mercenaries, © 2003-2008. |