|
Invasion
This category denotes
operations that require units to move against a world where enemy forces are
in control of the approaches and some or all of the surface. It specifically
includes Planetary Assaults and Relief Duty. Duty is short but hazardous and
well-paying.
Planetary Assault
Sometimes used to indicate
almost any kind of offensive activity, the true planetary assault mission is
the initial attack to establish a 'planet head' on a world. This involves
gaining aerospace superiority, establishing initial drop and landing zones
and then building a secure perimeter into which additional forces can be
deployed for further campaigns. It is high-risk duty with a commensurably
high financial return.
Relief Duty
When unexpected attacks
materialize, relief expeditions must move to support local garrison and
defensive forces. Sometimes this is fairly simple, but usually it is the
equivalent of mounting a whole new planetary assault. The original attacker
often controls the approaches to the world and much of the planetary
surface. Moreover, relief duty is chancy because there is no way of
predicting whether the original defenders will still be in position and
putting up a fight when help reaches them. Contract Payment Table
Months: In-Game length of Contract. Real Time: Days passed in reality Bounty Per Word: How much C-Bills gain per word in a contract transcript Minimum Words: The minimum amount of words for the contract transcript. BSBT: Bonus Salvage Bounty Target
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
All Rights Reserved, Battletech
Mercenaries, © 2003-2008. |