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The Brief
History of the Battletech Universe
To the
Stars....
The groundwork to the history of humans in space
was laid not in the late 20th century when humans began to
explore space, but in the early 21st, when we began to
acquire the technology necessary to usefully exploit it.
Fusion power began to work successfully in 2020 after decades
of research, leading to a relatively compact power source
capable of providing a virtually limitless supply of energy.
However, despite the fact that it was completely overlooked
at the time, the work of two little-known physicists would
prove to be far more important. Thomas Kearny and Takayoshi
Fuchida began publishing the theories that would lead to
practical interstellar travel as early as 2018, though it
wouldn't be until 2102 that these theories were shown to be
workable. However, shortly after that happened, humanity
began to explode through the stars. By 2110, a scientific
post had been established on New Earth, and in 2116 the first
colonists landed there.
Within a mere hundred and fifty years, humanity
had flung itself outward to occupy the area later known as
the Inner Sphere - thousands of planets in a rough circle
about a thousand light-years in radius, centred on Terra.
Further outward growth would continue for hundreds of years
more, of course, but by this point the essential period of
growth was over. During this period, there was a great deal
of political strife. Earth had been unified under the Terran
Allaince in 2086, but the Alliance found it becoming
increasingly difficult to maintain control over the far-flung
colonies, and after a long string of rebellions, some
successful and some not, the Alliance ended its attempts to
rule all of humanity, and allowed the outer colonies
independence. Rapidly, innumerable small kingdoms formed, and
almost as rapidly they merged or were conquered until only a
handful remained. The Terran Alliance fell in 2314, though it
was immediately replaced by the Terran Hegemony and little
changed.
Eventually, by the year 2366, only six major
governments remained, all of which were ruled by essentially
feudal systems of government, with thrones inherited and
passed down generation to generation. The Terran Hegemony,
ruled by House Cameron, was at the centre of it all, ruling a
rough sphere centred around Terra, and clockwise around that,
there was House Kurita's Draconis Combine, House Davion's
Federated Suns, House Liao's Capellan Confederation, House
Marik's Free Worlds League, and House Steiner's Lyran
Commonwealth. These nations may have remained fairly stable,
but they were incessantly at each other's throats, seeking
every advantage they could find on the fields of battle. In
2439, the Terran Hegemony found what they had all been
looking for for centuries - a true edge on the field of war.
Their scientists had invented the BattleMech. Massive,
imposing, and armed and armoured to the teeth, the first
BattleMechs were like nothing the Inner Sphere had seen
before, and the results showed that, as dozens of planets
fell to the Hegemony's 'Mechs before anyone else gained the
ability to oppose them in kind. That day came within a few
years of the first deployment of a Cameron 'Mech, when Lyran
commandoes stormed a Terran 'Mech factory and stole the
design secrets. The concept spread from there via trade and
conquest, until all Houses owned the technology and further
stalemate ensued. The so-called Age of War wound down,
however, as the visionary Ian Cameron began to send out
proposals for peace and alliance to the other Great
Houses.
The
Star League
Over the course of fifteen years, from 2556 to
2571, Cameron managed to sign deals with the other five
Houses to establish an organization known as the Star League.
Headed by House Cameron, though with the other five Houses
given a place on the ruling Council, the organization
promised an end to inter-House war (as well as some massive
incentives to sign on to the deal, ranging from military
support to technological aid). However, Cameron was as much
power-hungry as visionary, and he was therefore not content
to be the universally accepted leader of the bulk of
humanity. When the Star League had finally been assembled in
2571, among his first actions was attempting to get the
lesser nations of the Periphery into the Star League. When
requests and negotiation failed, he moved to trade sanctions,
and when those failed, the Reunification War began. Thought
by the Star League powers to be a war that would cost little,
it actually took over twenty years to pacify the last of the
Periphery holdouts, as well as unthinkably large losses to
the Star League Defence Forces and the various House armies
and navies. However, the Star League was by far the more
powerful of the sides, and their victory was probably
inevitable, despite the heavy losses they suffered to win.
When the Tauran Concordat's last bastion of defence (a
heavily mined nebula that wreaked havoc on SLDF navies for
years) finally fell in 2596, the Reunification War was over
and Ian Cameron had achieved his dream of reuniting the whole
of humanity under one banner, as it had been united during
the early days of the Terran Alliance.
During the nearly two hundred years that the
Star League endured and relative peace reigned, technology
bloomed. 'Mech and WarShip technology continued to advance at
a rapid pace, and the first HyperPulse Generator(HPG) went
online in 2630, providing humans a way to communicate between
planets without the need for moving JumpShips to transmit
messages. The golden era of the Star League would, however,
come to an end in a way few expected.
In 2767, following a series of rebellions in the
Periphery that drew the bulk of the SLDF forces away from the
central areas of the Star League, Stefan Amaris, supposed
friend of First Lord Richard Cameron, assassinated the entire
Cameron family and proclaimed himself new First Lord. The
SLDF, under the command of Aleksandr Kerensky, regrouped
quickly, drove inwards, and liberated the entire Inner Sphere
from Amaris' clutches in a long and bloody 13-year war,
culminating in the conquest of Terra. However, the SLDF,
having been massively depleted in this war, no longer had the
strength to hold the fractious Houses together, and
eventually abandoned the Inner Sphere entirely in the great
Exodus of the entire SLDF to the deep Periphery, not to be
heard from again for three hundred years.
The
Succession Wars
The five remaining great houses almost
immediately embarked upon the greatest war in human history.
Snatching up the rulerless planets formerly of the Terran
Hegemony, and fighting each other for supremacy, the Inner
Sphere devolved into the First Succession War. The fires of
this war wreaked havoc on human civilization, and lowered the
technology level of the Inner Sphere drastically, as well as
resulting in billions of dead. Eventually, the First
Succession War ended in an exhausted stalemate after 35 years
of war, only to resume in the Second Succession War less than
a decade later. The Second War lasted another 34 years,
further destroying the now-irreplaceable base of Star League
technology, and resumed in the Third War a mere two years
later. The Third War lasted for over 150 more years, on and
off, and by the end of the Third War in 3025, any remaining
vestiges of the Star League in the Inner Sphere were merely
dust on the winds of history.
The
Clans
While Kerensky's warriors may not have been
heard from in the Inner Sphere, they certainly continued to
exist. Though the year-long Exodus and a number of internal
rebellions took their toll, remnants of the SLDF survived,
and began to thrive seven hundred light-years from the Inner
Sphere. After Kerensky died in 2801, leadership fell to his
son Nicholas, who began to reforge the SLDF into the Clans.
Nicholas split his last loyal cadre of warriors into twenty
Clans, each named after an animal thought to embody an
important trait to a warrior. Leading the Clans to victory
over another rebellion, Kerensky established the rule of the
Clans. After Annihilating one of the Clans for daring to
rebel against him and claim freedom from Clan structure, the
new order established itself effectively. Warriors were
valued over civilians, genetically-engineered warriors were
valued over their naturally born counterparts (truebirths and
freebirths, respectively), and honor and military prowess
were valued above all else. The system may not have been
ideal, but it allowed survival in the face of hostile
environments, and gave rise to an astonishing amount of
military potential.
For two hundred years, the Clans were content to
develop and fight on their own, independent from any other
humans. During this time they developed everything from
powered battle armour to genetics programs and artificial
wombs for their trueborn warriors, to incredibly advanced
military technology, far beyond that possessed by humans even
in the heydey of the Star League. However, one issue began to
bubble to the surface by the end of the 30th century, and
that issue changed the history of the Clans and the Inner
Sphere forever thereafter. It all started with a message
Aleksandr Kerensky had sent out to the Exodus fleet after the
first rebellion, telling the SLDF remnants that it was their
duty to endure and to one day return to the Inner Sphere. The
Clans split two ways on the issue - there were the Crusaders,
who believed it was their duty to reconquer the Inner Sphere
and re-establish the Star League that had fallen centuries
ago, and there were the Wardens, who believed that it had
been more of an inspirational ideal than a literal order, and
that if they were to return one day it would be to protect
humans from an outside threat, not to conquer them all. At
the beginning of the debate, the Wardens were dominant, but
by about 3000, the Crusader faction began to dominate.
Desperate to stave off invading, the Warden-minded Clan Wolf
pushed for a compromise - they would send an old group of
Star League 'Mechs to scout the Inner Sphere by disguising
themselves as a mercenary group. The so-called Dragoon
Compromise(the group's name was the Wolf's Dragoons) worked
well for a time, though eventually reports from the Dragoons
started to dry up mysteriously. Though no one knew it at the
time, the leader of Clan Wolf had ordered the Dragoons to
prepare the Inner Sphere for the coming invasion, and prepare
they did.
ComStar
ComStar is the successor to the Star League's
Ministry of Communications, and runs all of the Inner
Sphere's HPGs, maintaining essential communications between
every pair of star systems. Formed by Jerome Blake, the last
Minister of Communications, after the fall of the Star
League, ComStar has slowly morphed into an organization as
much religious as practical, believing in everything from the
need to pray to the machines they run to an eventual
apocalypse that would engulf the Inner Sphere even more
thoroughly than the fall of the Star League and the ensuing
Succession Wars. Early in the First War, ComStar occupied
Terra and has preserved it as both neutral ground and
headquarters since. As well as their obvious communications
duties, ComStar is also the Inner Sphere's most important
bank and money-mover, runs the Explorer Corps to catalogue
the deep periphery, runs the Mercenary Review and Bonding
Commission, and keeps a massive force of over seventy
regiments of Star League-era 'Mechs, the Com Guards, hidden
in case of a future crisis.
The
Fourth Succession War
Near the end of the Third War, the Lyran Archon,
Katrina Steiner, sent out a proposal for peace and alliance
to the other Houses, who until then had been fighting on all
fronts for essentially the entirety of their post-Star League
history. Three Houses reacted suspiciously, but the First
Prince of the Federated Suns, Hanse Davion, agreed to an
alliance. Within a few years, the terms had been set - Hanse
would marry Katrina's daughter Melissa, and their two nations
would merge into the Federated Commonwealth when one of
Hanse's and Melissa's children took the throne - until then,
they would merely be allies. In 3028, all five Successor
Lords met on Terra for the first time since the fall of the
Star League, at the marriage of Hanse and Melissa. However,
they were in for a surprise - after the ceremony was
performed, while bride and groom were exchanging gifts, Hanse
gave his immortal line "Dear, I give you the Capellan
Confederation!", stupefying the head of the Confederation,
Maximilian Liao, who was one of the Successor Lords present.
Thus began the Fourth Succession War. FedSuns units began to
systematically dismantle the Capellan Confederation, as Lyran
forces and a few elite mercenary regements held off the other
two prongs of the Marik-Kurita-Liao alliance that had been
formed in the wake of the Steiner-Davion marriage. However,
ComStar, alarmed at the course of events, faked a FedSuns
attack on one of its HPG's, and placed the FedSuns under
Interdiction, cutting off all communications services. At
this point, the attack began to falter, as long-range
communications and attack coordination became nearly
impossible, though the Capellans could not force the FedSuns
back either. After a few more months of war, the two sides
agreed to an uneasy truce, and the Interdiction was lifted.
Another attack would be made by the(by then unofficially
merged) Federated Commonwealth in 3039, but the other three
Houses were prepared this time, and the war stalemated almost
instantly and ended quickly.
Between these two wars, a momentous discovery
was made. The mercenary Gray Death Legion discovered a
functional Star League-era memory core on a minor planet in
3028, sparking a technological renaissance. Suddenly, Star
League weaponry and systems became widely available again,
and 'Mech technology advanced rapidly back to the point it
had been at three hundred years earlier. And it was just in
time.
The
Clan Invasion
In August of 3049, the Inner Sphere began to
hear of mysterious invaders using advanced technology, beyond
that of the Star Leauge, in the reaches coreward of the Free
Ralsalhague Republic. Small perhipery realms disappeared from
contact, mercenary units were annihilated (including a
detachment from the elite Kell Hounds). In March of 3050, the
invaders struck at the Inner Sphere proper. The invaders,
known as the Clans, cut a swathe through the Lyran
Commonwealth and Draconis Combine and absolutely devestated
the Free Ralsalhague Republic. Using their technological
superiority and impressive combat prowess, over a hundred
planets fell in the first year. Four Clans rolled into the
Inner Sphere that year Clans Wolf, Jade Falcon, Smoke Jaguar,
and Ghost Bear. While some counterattacks succeeded, they
failed to stop the rolling advance.
It took the suicide attack of Kapten Tyra
Miraborg, officer in the Free Ralsalhague Republic, to do
what entire regiments had failed: Stop the Clan Advance. Her
suicide attack with her Shilone AeroSpace Fighter hit the
bridge of the Clan flagship, killing ilKhan Leo Showers
instantly. Under Clan law, a new ilKhan could only be
selected on the Clan capital of Strana Mechty, which was
almost a year's travel time from the location of the Clan
forces in the Inner Sphere. So, for more than a year, the
Clans halted their invasion as they returned to their home
planets to regroup and select a new leader, and returned to
continue with the invasion. This allowed the nations of the
Inner Sphere some much-needed time to recuperate and plan for
the expected resumption of the invasion, and it was time that
they used to great effect. Aside from merely ending their
various internal conflicts and uniting against the threat,
they also gained valuable insights into the nature of the
Clans, as the leader of the Wolf's Dragoons broke his silence
and explained the missing history of the Clans to the leaders
of the Inner Sphere.
Retrieved from "http://en.wikipedia.org/wiki/Storyline_of_the_BattleTech_universe"
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