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Department of
Mercenary Management
Star League Defense
Force
Alice Springs Castle Brian Complex
Central Australia, Terra
How It
Came To Be......
The Alice
Springs CBC is the largest of its kind on modern day Terra,
originally it designated to head the military surplus of the
SLDF back in 3068 but the politicians in the Star League
Senate forced the SLDF to place their depots on the moon
instead. The Alice Springs CBC was nearly fully refurbished
before the decision was made to move the depots on to the
moon. With the creation of the Department of Mercenary
Management a year before, based on Dieron, a decision was
made to transfer the central hub of the DMM to the Alice
Springs CBC. The Star League Senate approved of this idea due
to the isolation of the Alice Springs CBC from the rest of
Terra.
Alice
Springs
The city of
Alice Springs is nothing but a ghost town of old derelict
buildings but some poor or nefarious folk live within. During
the daylight hours not a soul can be seen but at night there
is activity. Rumors circle that there is an extensive cavern
network under the old city. The old city is located around 25
kilometers east from the Alice Springs CBC.
Wards,
Sectors, Zones & Spaceports
Administration
Building
AKA 'Admin' or 'The Block' This is where the bulk of the
Department of Mercenary Management personnel are, this is
separate from the SLDF Sector and is the overall
administrator of the Alice Springs Castle Brian Complex. The
offices of Director, Deputy Director, Public Relations &
Brokerage are located at this building.
ComStar Tower
AKA 'The Tower' or 'ComStar House' This is where all the
contracts are processed and the 'paperwork' is done, some
negotiations are made here in the simple conference rooms but
most are done at the employer's facilities in the D-Ward, the
bureaucratic engine in this tall tower like building is never
ending. One of the largest ComStar News studios is also
located in the 'Tower' the news team is headed by Rachell
Jenner. The Complex's extensive HPG station is here as well,
so all interstellar communication from the complex must go
through here.
Mercenary Ward
AKA 'Barracks' or 'M-Ward' This ward houses the various
mercenaries, it is wisely designed that each unit has a small
compound of their own with room for Military Hardware (Except
Aerial). The cost of this compound is automatically taken out
of mercenary unit payments by employers in the DMM
contracting system.
Commercial Ward
AKA 'Entertainment Ward' or 'E-Ward' This ward is where the
various mercenaries, civilians and SLDF personnel come to
relax and have a good time. There are many fights and illegal
activities that occur in this ward but once the Judicator
Police Guard is informed, justice is swift and brutal. There
is more than just clubs and bars in the E-Ward, there are all
the shops and commercial places one would expect around a
complex like this.
Civilian Ward
AKA 'Civi-Land' or 'C-Ward' This is where the civilian
population lives, most work for the Complex as technical or
service staff. Although a growing community of mercenary
families are appearing within the C-Ward, bringing the need
for a Schools, Clinics and other infrastructure.
Diplomatic Ward
AKA 'Promenade' or 'D-Ward' This is a collection of large
luxurious embassies, corporate compounds and independent
residences that house the various employers or
representatives that might hire the mercenary units under DMM
registration.
Hospital Ward
AKA 'The ER' or 'H-Ward' This ward is where the various
mercenaries, civilians and SLDF personnel come to receive all
their medical, dental, and any of their health care needs.
Due to the number of fights and illegal activities that occur
in the Commercial ward the staff here has went over to a
twenty four hour a day operation. It is much more than just a
hospital however; fully equipped to perform any type of major
surgery from a level 1 prostethesis up to a level 5,
pediatric services, convelesant care, substance abuse, as
well as a full psychiatric staff.
Judicator Station
AKA 'The Dungeon' or 'The Station' This facility was not
originally in the Complex but became necessary in 3069 when
the level of crime and civil disturbances became too much for
the SLDF Military Police to deal with. The Judicator Police
Guard is a joint operation of SLDF, ComStar and Civilian
authorities, they have been given powers beyond most law
enforcement and are not afraid to use it. Only a direct order
from the Director or Deputy Director could override their
actions. The Judicator Military Guard is an offshoot
administration that may with Director General Dalton
Cameron's permission commandeer SLDF military forces to
pursue and punish rogue mercenary units under DMM
registration, fortunately the need to use this directive has
not been needed thus far.
Primary Spaceport
AKA 'DZ-City' or 'Portland' This is primary spaceport for all
mercenary and civilian supply dropships, it has 50 fully
integrated DS platforms but can handle nearly 100 more on
ferrocrete that stretches out into the desert.
SLDF Sector
AKA 'The Fort' or 'Desert outpost' Is where the entire SLDF
6th Division is based under the command of Major General
Tammiko Maudlin. The Division in reality, is positioned
throughout the entirety of Terra and under the 'Terran
Security Act' defense plan. Generally at any given time there
is at least one battalion of 9th Division forces located at
'The Fort' Although thanks to generous funding, the Castle
Brian automated turret network is operational and by itself
has the firepower to take on even a Clan frontline
Cluster.
SLDF Spaceport
AKA 'Undercity' or 'The Cauldron' Is where all official SLDF
dropships land, enormous doors open on ground level and allow
up to 15 large dropships to dock down in a protected facility
deep underground. It has the reputation of getting really
hot, with all the superheated air from the dropship exhausts
together with the hot Australian outback sun.
Military Hardware, Munitions & Parts
Depot
AKA 'The Shop' or 'The Armory' This is where all SLDF, MHB
& Civilian munitions and parts are stored. The storage
areas are built into a cliff bedrock and is designed to be
highly secured. The area is highly restricted to authorized
people only, mercenaries must get authorization from both the
DMM and the DQ (Department of the Quartermaster). But
contrary to common belief, most of the Military Hardware
purchased by mercenary units are actually shipped from depots
and other locations throughout the Inner Sphere.
Testing Range 1 to 15
AKA 'The Ranges' or 'Wastelands' This is where everyone
punishes the sand for being there or hunts each other in mock
battles, the high level of heavy metals in the environment
makes it hard to use sensors.
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