Registered Contract: FS-DC-04-01

Region:
Federated Suns
System:
Filtvet
Galactic Coordinates:
X: 511.17 Y: -183.08
Planet:
Filtvet
Capital City:
Hurum
Primary Operational Terrain:
Sub-Artics
Primary Planetary Climate:
Subarctic
Contract Type:
Defensive Campaign
Contract Duration:
4 Months (60 Days in REAL TIME) non-negotiable
Employer:
AFFS (Armed Forces of the Federated Suns)
Employer Contact:
Ambassador Bruce Haas
Command Rights:
Liaison Assigned
Forces Recommended:
A Battalion Strength Detachment
Supporting Forces:
Filtvet Academy Training Battalion
Enemy Forces:
152nd and 362nd Adder Sentinals
Supplement Contracts Offered:
A Minor Raid
Bounty Per Word:
1,000 C-Bills
Minimum Bounty:
28,000 Word Transcript
Bonus Salvage Bounty Target:
81,000 Word Transcript
Bonus Salvage Category:
Type-A Salvage

PLANETARY DETAILS:
Settled by explorers with Norwegian roots, Filtvet very much resembles some areas of that Scandinavian country.  Even the equatorial areas receive some snowfall during the year, but the northern climes can be quite pleasant during the summers.  Various hot springs allowed for settlements to be built even near the arctic circle.
Most famous for its AFFS military academy, Filtvet draws young men and women from the surrounding systems who want to make it in the military.  Graduates of the academy are immediately considered full-time AFFS members, while a not-small percentage of dropouts decide to stay on Filtvet, either to try to regain admission to the academy, or as permanent residents on a world that's quite advanced compared to others in the Outback.

Socio-Industrial Levels:
Technological Development
Advanced world with access to many new technologies; world hosts universities; good medical care available, though without benefit of bionics and other cutting-edge technologies; basic microelectronics industry.
Industrialization Level
Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs)
Raw Material Dependence
World/system produces all the raw materials needed and occasionally exports a small surplus.
Industrial Output
World has a small industrial base that may produce a limited number of products for export.
Agricultural Dependence
World has abundant environment producing enough to sustain the population using agriculture technologies; limited exports.

EMPLOYER SITUATION REPORT:
When what we now realize was the second wave of Adder attacks hit, Filtvet was on the list.  The five companies of academy 'mechs mobilized immediately to face the invaders, and promptly suffered twenty percent casualties before Major Eric LeBeau could reign in his cadets.  Hurum was in danger of falling to a direct and steady drive when one Adder cluster promptly headed northwest, away from the city and towards empty wilderness.  The second followed shortly thereafter.
Given their full access to Filtvet's planetary transportation grid, Major LeBeau made the decision to leave one company defending Hurum and take his remaining three into the wilderness.  Since it was an area frequently used by the academy for maneuvers, he was certain he could dog the Adders enough to keep them from reaching their destination, whatever it was, for a good while, and buy time for reinforcements to arrive.  The enemy would also be hard-pressed to disengage.
That was two weeks ago, and so far the Major's plan is working.  The clan forces appear to be composed of two seperate units that are not working well together for whatever reason.  Some theories suggest their warriors are trying to outdo each other in a dangerous game of one-upmanship.  So far, it has cost them at least two stars of the fourteen identified so far.


PRIMARY OBJECTIVES:
1) Assist the cadets in containing the Adder drive into the wilderness.
2) Determine what the Adders' end objective is.


SECONDARY OBJECTIVES:
1) N/A

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