Registered Contract: FS-DC-02-01
Region: |
Federated Suns |
|---|---|
System: |
Memphis |
Galactic Coordinates: |
X: 567.24 Y: -142.92 |
Planet: |
Memphis |
Capital City: |
Germantown |
Primary Operational Terrain: |
Woodlands, Light |
Primary Planetary Climate: |
Semiarid |
Contract Type:
|
Defensive Campaign |
Contract Duration: |
2 Months (30 Days in REAL TIME) non-negotiable |
Employer: |
AFFS (Armed Forces of the Federated Suns) |
Employer Contact: |
Ambassador Bruce Haas |
Command Rights: |
Liaison Assigned |
Forces Recommended: |
A Battalion Strength Detachment |
Supporting Forces: |
Elements of the Broken Wheel CrMM (combined arms battalion) |
Enemy Forces: |
Clan Star Adder, 1155th Gatekeeper Cluster |
Supplement Contracts Offered: |
A Major Raid |
Bounty Per Word: |
900 C-Bills |
Minimum Bounty: |
14,000 Word Transcript |
Bonus Salvage Bounty Target: |
63,000 Word Transcript |
Bonus Salvage Category: |
Type-A Salvage |
PLANETARY DETAILS:
Memphis is home to Christian fundamentalists. Like many citizens of the Outback, they don't mind being left alone, and are fiercely independent.
The planet itself is home to some rather tough species of trees, which have adapated to living in low-moisture conditions. Harvesting them requires the use of particularly rugged tools, and even small BattleMechs are advised to avoid running into the larger trees.
Socio-Industrial Levels: |
|
|---|---|
Technological Development |
World of moderate advancement; average educational systems and medical care; microelectronics can not be manufactured. |
Industrialization Level |
Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs) |
Raw Material Dependence |
World/system produces all the raw materials needed and occasionally exports a small surplus. |
Industrial Output |
World has a small industrial base that may produce a limited number of products for export. |
Agricultural Dependence |
World has abundant environment producing enough to sustain the population using agriculture technologies; limited exports. |
EMPLOYER SITUATION REPORT:
After months of striking at Federated Suns worlds and garrison units, the mystery raiders have finally revealed themselves to be members of Clan Star Adder. They have hit Memphis in strength, tossing aside the planetary militia in the first three days. Unfortunately for them, the locals don't take kindly to having new rules thrust upon them. Retired veterans and greenhorns alike have taken up arms, reformed the militia, and struck back at the invaders, as well as sending out a request for assistance. With one of the strongest Crusader-minded visions, the Adders wasted no time in razing entire towns who fought back.
The AFFS High Command had ordered elements of the new Broken Wheel CrMM into the fray. As the only available Davion military forces at the moment, the CrMM will attempt hit and run tactics to try and draw the Adders attention to them and off of civilians. In the meantime, the AFFS is looking for a mercenary force to escort a large shipment of arms and munitions destined for the system, and after landing, to shore up the March troops. We need to hold the Adders on Memphis for as long as possible until the AFFS can get reinforcements to the region.
PRIMARY OBJECTIVES:
1) Engage and delay Star Adder forces for as long as possible.
2) Minimize civilian casualties.
SECONDARY OBJECTIVES:
1) Keep the Broken Wheel CrMM troops from suffering heavy losses if possible.
2) Organize local volunteers into a passable military force, and arm them from the supply shipment.
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