Registered Contract: CZ-OR-04-02

Region:
Clan Zone
System:
Zoetermeer
Galactic Coordinates:
X: -78.76 Y: 333.56
Planet:
Zoetermeer
Capital City:
Hohenzollern
Primary Operational Terrain:
Mountains
Primary Planetary Climate:
Temperate
Contract Type:
Objective Raid
Contract Duration:
4 Months (60 Days in REAL TIME) negotiable
Employer:
LAAF, LIC Norn Division
Employer Contact:
Ambassador Angus McCleod
Command Rights:
Liaison Assigned
Forces Recommended:
A Company Strength Detachment
Supporting Forces:
None
Enemy Forces:
17th Wolf Regulars Cluster
Supplement Contracts Offered:
None
Bounty Per Word:
1,100 C-Bills
Minimum Bounty:
14,000 Word Transcript
Bonus Salvage Bounty Target:
63,000 Word Transcript
Bonus Salvage Category:
Type-A Salvage

PLANETARY DETAILS:
To say that there is little of note about the system of Zoetemeer would actually be complimentary. This temperate world has few economic mineral resources, limited industry and an agricultural base that handles the local population admirably, but produces little excess.

There are three major continents, two on opposite sides of the northern hemisphere with the third taking up most of the southern hemisphere. The capital city of Hohenzollern lies in almost the geographical centre of the southern continent.

In 3050, the gutted Tenth Donegal RCT and the Twelfth Star Guards' Third Regiment made a brave stand on Zoetermeer, between September and October 3050. Apparently possessing nothing the Clans would want, Zoetermeer came under attack for reasons still unknown to the Inner Sphere, though some people suggest a naval depot is hidden somewhere in the system.

Khan Chistu ordered the Emerald Talon Assault Star to take the world without resorting to an orbital bombardment, a tactic the Clans abandoned in the wake of Clan Smoke Jaguar's destruction of Turtle Bay in retaliation for that planet's continued resistance. The Khan used the Emerald Talon mainly because he could spare no troops for the assault. Star Admiral Adrian Malthus positioned his ships above the capital city of Hohenzollern and bluffed the planetary forces into surrender by threatening the orbital bombardment he was barred from unleashing.

Since that time the planet has changed hands from Clan Jade Falcon to Clan Steel Viper and Back, and most recently was claimed by Clan Wolf. Such attention for a planet with little offer is suspicious indeed.

Socio-Industrial Levels:
Technological Development
World of moderate advancement; average educational systems and medical care; microelectronics can not be manufactured.
Industrialization Level
Some industrialization at level of mid-20th century; fusion reactors imported.
Raw Material Dependence
World/system produces some of the raw materials needed and imports the rest.
Industrial Output
World has a small industrial base that may produce a limited number of products for export.
Agricultural Dependence
World has and environment producing most foods, but relies on some imports for food not capable of being grown.

EMPLOYER SITUATION REPORT:
The rumour mill was not correct about Zoetemeer, there is no secret naval depot in the Zoetemeer system.

New information recently uncovered by the LIC Norn's division shows that there is a reason the planet has changed hands so many times: Years before the Amaris civil war and the subsequent Exodus, Zoetemeer was home to ground based dropship factory that produced almost all its own parts. Where the raw materials were sourced from remains a mystery.

Finally breaking through the heavy encryption on a set of historical archives, the Norn's have located the original factory. Not only this, but they have discovered communications that suggest that the factory R&D team were close to completing an experimental dive unit that would, to quote, "revolutionise space travel as we know it".

A mercenary command is sought to infiltrate the Zoetemeer system, locate the factory and collect any and all data relating to the factories dropship designs, source of materials and most importantly any research completed into the experimental drive system.


PRIMARY OBJECTIVES:
1) Infiltrate the system and find the factory
2) Collect all data that can be found
3) Collect any useful artifacts
4) Exit the system


SECONDARY OBJECTIVES:
1) Remain undetected by enemy forces.
2) If Secondary Objective 1 is failed, destroy the factory
.

All Rights Reserved, Battletech Mercenaries, © 2003-2008.
Disclaimer · Privacy Policy