Registered Contract: CC-DC-04-01

Region:
Capellan Confederation
System:
Ward
Galactic Coordinates:
X: 72.76 Y: -411.80
Planet:
Ward
Capital City:
Utopia
Primary Operational Terrain:
Jungle
Primary Planetary Climate:
Tropical
Contract Type:
Defensive Campaign
Contract Duration:
4 Months (60 Days in REAL TIME) non-negotiable
Employer:
CCAF (Capellan Confederation Armed Forces)
Employer Contact:
Ambassador Terrance Lee Xan
Command Rights:
Independent Command
Forces Recommended:
A Company Strength Detachment
Supporting Forces:
Ward Militia
Enemy Forces:
1st Taurian Lancers, 1st Battalion
Supplement Contracts Offered:
An Invasion
Bounty Per Word:
900 C-Bills
Minimum Bounty:
14,000 Word Transcript
Bonus Salvage Bounty Target:
54,000 Word Transcript
Bonus Salvage Category:
Type-C Salvage

PLANETARY DETAILS:
Star Type: F6V
Position in System: 6
Time to Jump Point: 11.00 days
Recharging Station: None
ComStar Facility Class: B
Population: 1,573,000,000
Percentage and Level of Native Life: 20% Amphibian

One of the few planets in the Inner Sphere originally settled by Utopians, Ward was established during the Exodus as an experimental community based on principles of harmonic and cooperative activity. The First Ward Constitution remains one of the most widely studied historical documents of that era. Although the First Constitution was scrapped in 2644 for one that favored free trade and greater military activity, the principles of the original Utopians have otherwise survived to a surprising degree.

A large number of Wardians are employed offworld, however. Many are skilled construction workers who contract out en masse to build roads on the most difficult terrain of neighboring worlds. One of the most jealously guarded industrial secrets in the Inner Sphere is the process of producing the material for building these roads. as the substance is weather-, temperature-, and stess-resistent to a degree far beyond any other known roadbuilding material.

A Capellan observation-intelligence post is located on Ward's northern polar cap.

Socio-Industrial Levels:
Technological Development
Advanced world with access to many new technologies; world hosts universities; good medical care available, though without benefit of bionics and other cutting-edge technologies; basic microelectronics industry.
Industrialization Level
Basic heavy industry at level of 22nd century; fusion engines possible but no complex products (including BattleMechs)
Raw Material Dependence
World/system produces all the raw materials needed and occasionally exports a small surplus.
Industrial Output
World has a moderate industrial base that produces a few different categories of products, exporting some of the output.
Agricultural Dependence
World has and environment producing most foods, but relies on some imports for food not capable of being grown.

EMPLOYER SITUATION REPORT:
With the world on the edge of the periphery, pirates  are constantly a threat.

Recently, skirmishing between the Taurian Concordat and the Capellan Confederation has been on the rise. Maskirovka intelligence has gotten word of an assault on the world of Ward within a month or your arrival on planet. Be prepared to defend the world against the 1st Taurian.

The Ward Militia is a capable force, and has fought off many a pirate raiding force. Major Ivan  Seeger leads the Ward Militia from his Grand Dragon.

The Militia contains one company of 'mechs, one company of vehicles and one company of mechanized infantry.

More information will be passed on to the Mercenary Unit upon acceptance of this contract.


PRIMARY OBJECTIVES:
1) Defend the planet against the Taurian assault.

SECONDARY OBJECTIVES:
1) Minimize Civilian Casualties.

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